For years, World of Tanks maps have shown their age—imbalanced lanes, one-dimensional flanks, and overpowered sniping spots. This created a repetitive experience, with outcomes often decided by spawn location or old habits rather than skill.
Players have voiced frustration over being forced into outdated chokepoints, having no real counterplay to certain camping zones, or getting punished by artillery the moment they dared to move. It’s no surprise that veterans began skipping maps like Erlenberg and Airfield altogether.
Wargaming is finally answering the call. With Update 1.29 and the June Supertest reveals, four maps—Airfield, Fjords, Klondike, and Erlenberg—are undergoing significant overhauls. These aren’t touch-ups; they’re battlefield redesigns aimed at restoring gameplay balance and breathing new life into the meta.
TL;DR – Key Takeaways from the Map Change in World of Tanks
- Airfield: Now features balanced balconies and center cover for scouts and mediums.
- Fjords: Massive redesign introduces new routes, counters to sniper hills, and destructible cover.
- Klondike: Rescaled for 30-player battles, redesigned with terrain zones optimized per tank class.
- Erlenberg: Castle zone expanded, sniper hill reworked, and city fights completely reshaped.
- Gameplay Impact: More tactical choices, fairer engagements, and better terrain usage across all maps.
Airfield: From Static Trap to Strategic Arena
Balanced Layout with New Balcony
The long-standing imbalance between the northwest and southeast corners has been addressed. A matching balcony in the northwest brings parity to cross-map control. No more lopsided airfield duels.
New Midfield Cover for Scouts and Meds
Light and medium tanks now have a reason to contest mid. A new rock and additional bushes offer concealment and safety, enabling dynamic scouting instead of early-game sacrifices.
Better Flank Support and TD Adjustments
Tank destroyer positions on both sides were slightly shifted and now include added natural cover. Support play is now a thinking man’s game, not a corner-sniping chore.
Fjords: Terrain Reboot for Tactical Depth
Eastern Rock Split Opens New Paths
The eastern bottleneck is no more. Players can flank through multiple new access points, challenging static positions and unlocking creative plays.
Reworked Tunnel and Sniper Hill
The tunnel now has open terrain and split elevation for unpredictable fights. The infamous sniper hill has been softened with hull-down counter positions and a second approach road.
Center Gets Tactical Urban Cover
Destructible buildings provide mobile cover in the middle of the map. Brawlers can finally fight smart instead of praying they aren’t spotted first.
Way to the Hill East
Klondike: Supertest Shrinks, Sharpens the Map
Map Size Reduced for 30-Player Battles
From 1,400 × 1,400 m down to 1,050 × 1,050 m, Klondike is now faster-paced and tighter, cutting travel time by 25%. This keeps engagements frequent and movement essential.
Class-Specific Positioning Redesigned
- Lights: Cupholed central terrain with vision lines.
- Mediums: Flanking routes with balanced foliage.
- Heavies: Brawling areas in the southeast with vertical cover.
- TDs: New sniping angles near base flanks for map-wide influence.
The southeastern coastal area (squares H7–H9, J7–J8, G8–G9)
Center of the map (squares F5–F6, E5–E6)
Southwest and northeast (squares H3–G4 and B7–C7–D7)
Vegetation and Flow Adjustments
Bushes and trees have been fine-tuned to create mobility corridors and remove perma-camp setups. The design now promotes map-wide rotation and real-time reaction plays (squares C5–D5, B4–B5, E2–E4, and D2).
Terrain modifications squares A8–A0, B8–B0, and K1–K2, J1–J2, H1–H2.
Erlenberg Supertest: From Old Fort to New Fortress
Sniper Hill Gets a Counter and a Makeover
The sniper hill now includes access routes for both teams and flanking options, reducing its dominance. No longer a death sentence to contest it.
City Brawling Zones Opened Up
Several houses near the city were removed to improve sightlines and allow pressure from new angles. Heavy tanks now have hull-down spots, better slopes, and tactical decisions, not just brute force.
Castle Expansion Reshapes the Map
The castle (fort) section now stretches toward the city, tying together what used to be separate combat zones. This change transforms how city and fort fights connect—and overlap.
Tree and Obstacle Clearing Impacts Play
Massive tree removal across both spawns has made it harder to stay hidden. Artillery can’t abuse forest zones anymore. The map is visually cleaner and strategically sharper.
Conclusion: World of Tanks Map Meta Just Evolved
The updates to Airfield, Fjords, Klondike, and Erlenberg aren’t just polish—they’re a real shake-up. Players are no longer forced into the same stale plays. Wargaming has listened, and the results show: maps now reward smart rotations, calculated aggression, and vehicle-role synergy. If you haven’t revisited these battlegrounds yet, now’s the time to adapt—or fall behind.