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Dravec Reward Tank World of Tanks β€” The Czech Heavy That Redefines Tier X

A Campaign Tank Worth the Pain

The World of Tanks grind has never been light work. Personal Missions 3.0 raised the bar again, dangling carrots like the Tier VIII Windhund, the Tier X Dravec, and finally the Tier XI Black Rock. Players see the word reward tank and immediately wonder: is the suffering worth it? The Dravec answers that in spades. It isn’t just another milestone on the way to Tier XIβ€”it’s a slab of Czechoslovak steel that punches well above its campaign label. Built as a turreted fortress with surprisingly good mobility, a 122 mm gun that delivers consistent trades, and a grind gate designed to test your patience, Dravec is already reshaping Tier X gameplay.

TL;DR – Key Takeaways

  • The Dravec reward tank World of Tanks is a Tier X Czechoslovak heavy.
  • Its 330 mm turret front makes it one of the hardest strongpoints at Tier X.
  • Balanced 122 mm gun with 450 alpha and reliable handling = consistent damage dealer.
  • Campaign grind is steepβ€”every mission must be completed twice in different vehicles.
  • In meta terms, it’s already compared to a β€œCzech Chieftain”—strong, not unkillable.

Dravec Reward Tank World of Tanks β€” The Czech Heavy That Redefines Tier X

What Exactly Is the Dravec Reward Tank in World of Tanks?

The Vz. 60S Dravec is defined by Wargaming’s own Tankopedia as a Tier X breakthrough heavy and is explicitly tagged as a reward vehicle. In the Personal Missions 3.0 progression, it occupies the Tier X milestone between the Windhund at Tier VIII and the Black Rock at Tier XI. That placement matters because it clarifies both the role and the acquisition path: Dravec is not a tech-tree branch or a Tier XI preview pieceβ€”it’s the Tier X heavy you earn by moving through Operation Dravec. This sets expectations for armor profiles, trading patterns, and the grind required to obtain it. Treat it as a turret-centric anchor designed to win positions and convert steady damage.

How to Get the Dravec β€” Operation Dravec in Personal Missions 3.0

The Campaign Ladder

Personal Missions 3.0 is structured around three linked operations that escalate rewards and difficulty. The ladder begins with Operation Windhund, which culminates in a Tier VIII tank destroyer reward, continues through Operation Dravec for the Tier X heavy, and ends at Operation Black Rock for the Tier XI heavy. Progress is driven by accumulating Campaign Points from main missions and recurring tasks.

The loop is straightforward but demanding: complete missions, earn points, fill the campaign bar, and claim the corresponding milestone reward before proceeding. Because the Dravec sits between the other two operations, your planning should acknowledge it as the second, more involved step rather than a brief intermission.

The Double-Mission Rule

Operation Dravec imposes a defining constraint: every mission must be completed twice, using two different vehicles. That rule prevents leaning entirely on a single overperforming tank and stretches the campaign length beyond earlier expectations set by Windhund. Practically, it forces bench depth and role familiarity.

You cannot recycle your favorite carry pick for the duplicate completion, so roster planning matters from the first mission onward. This is also why anecdotal timelines for Dravec are markedly longer than for Windhundβ€”even if individual missions feel manageable, the mandatory second clear compounds time and attention. For players who thrive on mastering one vehicle, the rule demands adaptation; for those with broader garages, it becomes a logistics puzzle about which pairings minimize friction. The takeaway is simple: the double-completion clause is the single biggest reason Dravec’s journey feels exponentially longer than the earlier Tier VIII milestone.

The Known Pain Points

Community conversation consistently highlights three missions that stall progress. Vanguard-9 (High Caliber) introduces a damage share requirement that punishes split focus and inconsistent trading. Ambush-7 (5,000 combined damage) tests both raw output and assisted play, so poor map rotations or timid openings waste runs. Assistance-7 requires finishing top XP while surviving, which often pushes players into light-tank roles; without scouting fundamentals and survival discipline, retries pile up. These examples illustrate why Operation Dravec’s time cost scales quickly even for strong accounts.

Community math often quotes ~7,200 points for Dravec versus ~2,600 for Windhund; while not official, that order-of-magnitude comparison matches lived experience under the double-mission rule.

Armor & Survivability β€” Why Players Call It β€œCzech Chieftain”

Armor & Survivability Dravecβ€” Why Players Call It β€œCzech Chieftain”

Dravec’s survivability story starts at the turret. With a 330 mm nominal turret front, the effective protection spikes when you angle correctly or play hull-down. The presence of spaced armor further blunts HEAT attempts, turning common ammo choices into inefficient trades for opponents. This is the foundation of the β€œCzech Chieftain” nicknameβ€”less a one-to-one clone, more a role parallel that signals turret trust and lane anchoring.

The hull is grounded by 100/80/50 mm thickness, making the lower plate (~200 mm effective) the obvious liability when overexposed. With a 2,200 HP pool, Dravec sits squarely in Tier X heavy territory: capable of absorbing pressure but not designed to face-tank indefinitely into concentrated fire. In practice, the tank rewards micro-positioning that hides the lower front and turns incoming shots into unproductive mantlet hits.

Gun Performance β€” The 122 mm That Trades Clean

The 122 mm vz. 44-60 pairs 450 alpha on AP and APCR with 540 on HE, backed by 264/315 mm penetration that keeps frontal engagements viable. What elevates it is not raw output but reliability: an ~10.5 s reload yields about ~2,560 DPM, the 1.92 s aim time cuts down exposure windows, and 0.32 dispersion supports realistic long-range shot selection. That stability removes the β€œcoin-flip” feel from many heavy-on-heavy trades and explains comparisons to an improved Object 260 or a sturdier Vz. 55.

Crucially, the platform’s βˆ’8Β° gun depression is very good for playing on ridges, letting you show turret, mask hull, and choose timing without contorting into awkward peeks. Taken together, these traits produce a gun that converts positioning into consistent outcomes.

Mobility & Handling β€” Surprisingly Quick for a Heavy

On paper, Dravec’s movement numbers read like a modern heavy tuned for responsiveness rather than sprints. A 45 km/h top speed and roughly 17.24 hp/t power-to-weight ratio enable timely rotations, while ~36Β°/s traverse resists the sluggishness that punishes older brawlers. In practice, that means you can abandon a lost lane, plug a gap, or arrive on a collapsing flank with enough time to matterβ€”often 15–20 seconds earlier than bulkier peers, which translates directly into two additional 450-alpha shots landed.

Where Dravec Fits in World of Tanks 2.0 Meta

Why It’s Strong Right Now

The 2.0 environment rewards tanks that can claim ground and hold it with minimal variance. Dravec maps neatly onto that demand. Its turret profile enables confident hull-down anchoring, and spaced armor reduces the value of common HEAT answers. Combined with its reliable 122 mm packageβ€”450 alpha, dependable 264/315 mm penetration, 1.92 s aiming, and 0.32 dispersionβ€”the tank turns small exposure windows into repeatable damage.

The Caveats

Dravec’s profile is powerful but not airtight. The lower plate remains a persistent weakness; fail to hide it and opponents convert pens reliably, erasing the turret advantage. The damage profile, at ~2,560 DPM, is deliberately β€œgood enough” rather than oppressive, so brute-force trading without positional leverage stalls out against coordinated focus fire. Additionally, 150 mm+ guns retain overmatch and angle-agnostic threats on select surfaces, limiting how greedily you can hold certain lines.

How to Play the Dravec β€” Clean, Repeatable Patterns

Start with turret-first anchoring: use rubble, ridges, and camber to present the mantlet while burying the ~200 mm effective lower plate. Leverage the βˆ’8Β° gun depression to fight from slopes without exposing hull. Practice trade disciplineβ€”aim for one clean 450-alpha hit per exposure and avoid two-for-one giveaways. Simplify ammo logic: default to AP, bump to APCR for angled armor or purple opponents, and reserve HE for paper targets where the 540 alpha converts.

Time early rotations using the 45 km/h ceiling to preempt lane collapses; arriving seconds sooner often equals two extra connections and a saved flank. For setup, an equipment baseline of Rammer + Vertical Stabilizer + Improved Hardening stabilizes DPM, gun handling, and survivability; swap Hardening to Turbo if map pools demand travel speed. Crew priorities center on Repairs to break track traps, Snap Shot and Smooth Ride for firing comfort, and vision skills for situational awareness. The overall loop is simple: hide hull, trade cleanly, move early.

Best Equipment Setups for the Dravec

The Vz. 60S Dravec thrives when you fine-tune its loadout to match your playstyle. Because it combines a reliable 122 mm gun, a nearly impenetrable turret, and β€œgood for a heavy” mobility, there is no single best setup. Instead, three distinct builds stand out in the current meta. Each setup plays into the Dravec’s natural strengthsβ€”trading consistency, ridge dominance with its βˆ’8Β° gun depression, and the ability to rotate faster than most heaviesβ€”while covering different battlefield demands. Choosing the right equipment set depends on whether you want to maximize survivability, speed, or flexibility. Below are three tested setups used by competitive players and high-skill pubbers alike.

1. Standard Hull-Down Anchor

The safest all-rounder build focuses on sustainability and turret-forward combat. Equip a Gun Rammer to cut reload times, a Vertical Stabilizer to stabilize your snapshots, and Improved Hardening to extend your hit points and protect against tracking damage. This setup is tailor-made for ranked battles and clan wars, where Dravec sits in the front line and absorbs pressure while punishing impatience with 450-damage trades. By reinforcing both survivability and reliability, this build minimizes variance and keeps you effective from the first peek to the final brawl.

2. Turbo Mobility Hybrid

For players who like to seize key positions early, replacing Hardening with a Turbocharger transforms the Dravec into a pseudo-medium. With top speed climbing to around 51 km/h, you can contest ridges on maps like Prokhorovka or Karelia before enemies establish control. The downside is lower survivability in prolonged trades, but the upside is tactical initiative: arriving 15–20 seconds earlier can mean two extra 450-alpha hits and a decisive flank hold. This build suits aggressive players who value map pressure and rotation over brute endurance.

3. Vision and Utility Control

The third option leans into flexibility. Alongside the Rammer and Vertical Stabilizer, slot either Improved Optics or an Improved Aiming Unit. Optics push your view range beyond 450 m, letting you combine spotting with reliable damage farming in random battles. The Aiming Unit, meanwhile, sharpens the already respectable 0.32 dispersion, making ridge sniping with βˆ’8Β° depression even deadlier. This setup is situational but valuable when you want to farm combined damage or punish careless positioning on open maps.

How to Beat the Dravec β€” Real Counters

The Vz. 60S Dravec is built to excel in hull-down duels, but like any tank in World of Tanks, it has exploitable weaknesses. The most important principle is to deny it the perfect turret geometry. When the Dravec is forced to fight from flat ground or mild high ground, its cupolas and outer turret cheeks become accessible. Leveling the angle removes much of the effective armor advantage, making targeted shots more reliable. The lower plate remains its most consistent liability, sitting at roughly 200 mm effective thickness, and becomes vulnerable the moment the driver is forced into overexposure. Mediums and lights can counter it by leveraging mobility. Out-rotating the Dravec prevents it from locking into position, and constant side pressure erodes its ability to focus fire effectively.

HEAT management is another core counterplay. Use rubble, fences, or spaced elements to absorb shots, then respond by punishing its weak lower front. Weapons with 330 mm or more penetration reduce the advantage of its turret, while 150 mm+ calibers retain overmatch mechanics that bypass its armor profile in specific locations. In urban brawls, forcing the Dravec into awkward angles exposes its drive wheel, enabling track-and-damage combos. Together, these techniques ensure the tank’s strengths can be neutralized by smart, deliberate play.

Is the Dravec Overpowered?

Community debate about the Vz. 60S Dravec’s balance focuses on its combination of turret strength, consistent firepower, and mobility. Supporters of the β€œoverpowered” label point to the tank’s forgiving 330 mm turret front, which resists most frontal fire when played hull-down, combined with a 122 mm gun that delivers 450 alpha and reliable accuracy. On top of this, its mobility is good for a heavy, allowing it to rotate flanks, preempt collapsing lanes, and avoid the positional lock-in that cripples bulkier tanks. These features make it a low-variance performer in both random battles and ranked play.

The counter-argument is equally concrete. The lower plate remains a persistent weakness, and the Dravec’s ~2,560 DPM is tuned to be β€œgood enough” rather than dominant. Against coordinated focus fire, the tank cannot trade indefinitely, and high-penetration guns with 330+ mm or 150 mm overmatch capability provide clear counterplay. This duality prevents the Dravec from crossing into β€œbroken” territory. It is a tank that rewards correct fundamentalsβ€”cover usage, clean peeks, and timing rotationsβ€”rather than allowing reckless play. The fairest summary is simple: the Dravec is strong, not broken. It shapes engagements but does not remove counterplay, ensuring balance even in competitive formats.

Is the Grind Worth It?

Unlocking the Dravec through Operation Dravec in Personal Missions 3.0 demands significantly more time and planning than earlier campaign stages. The double-mission rule requires that every objective be completed twice, in two different vehicles, immediately lengthening the process and forcing players to manage their garages more strategically. Unlike Operation Windhund, which totals around 2,600 points, the Dravec often demands approximately 7,200 points. This order-of-magnitude difference means the grind is not a short detour but a deliberate campaign milestone. Choke tasks such as Vanguard-9 (High Caliber) or Ambush-7 (5,000 combined damage) slow progress further, testing consistency rather than isolated bursts of strong play.

Despite the difficulty, the reward more than justifies the effort. The Dravec is an elite Tier X reward heavy that delivers across modes. With its 330 mm turret armor, balanced 122 mm gun, βˆ’8Β° gun depression for ridge fighting, and solid 45 km/h mobility, the vehicle offers both reliability and versatility. It is effective in random battles, provides utility in ranked, and adds long-term value for competitive teams. Unlike some reward tanks that age quickly under balance changes, the Dravec’s well-rounded design makes it a long-term investment. For players willing to endure the punishing grind, the answer is yes: the payoff is worth it.

Vz. 60S Dravec β€” Tier X Czechoslovak Reward Heavy Tank Raw Stats

CategoryAttributeValue
GeneralNationCzechoslovakia
TypeBreakthrough Heavy Tank
TierX (Reward Vehicle)
Hit Points2,200
Weight58 t
Engine Power1,000 h.p. (Ε koda AHK 60)
Specific Power17.24 h.p./t
Top Speed / Reverse45 / 15 km/h
Traverse Speed36.51 Β°/s
Signal Range750 m
View Range390 m
ArmorTurret (Front / Sides / Rear)330 / 100 / 50 mm
Hull (Front / Sides / Rear)100 / 80 / 50 mm
NotesLower plate weaker (~200 mm effective), upper plate ~280 effective. Turret is extremely strong with a very small cupola.
Gun β€” 122 mm vz. 44-60Average Damage450 / 450 / 540 HP (AP / APCR / HE)
Average Penetration264 / 315 / 61 mm
Rate of Fire5.69 rounds/min
Reload Time10.55 s
DPM2,560 HP/min
Aiming Time1.92 s
Dispersion at 100 m0.32 m
Gun Traverse Speed26.07 Β°/s
Gun Depression / Elevation-8Β° / +20Β°
MobilityTop Speed45 km/h
Reverse Speed15 km/h
Specific Power17.24 h.p./t
Traverse Speed36.51 Β°/s
Suspension Traverse35 Β°/s
Suspension Repair Time11.79 s
Crew LayoutMembers5 (Commander/Radio Operator, Gunner, Driver, Loader Γ—2)

Conclusion

The Dravec reward tank World of Tanks is more than just another milestone in the Personal Missions 3.0 campaignβ€”it stands as one of the most influential reward vehicles ever introduced at Tier X. Built as a breakthrough heavy, the Vz. 60S Dravec blends several qualities that define success in the current meta: an incredibly durable 330 mm turret front that shrugs off frontal fire when hull-down, a balanced 122 mm gun with 450 alpha and excellent reliability, and mobility that is β€œgood for a heavy” yet responsive enough to rotate lanes, plug gaps, and dictate engagements. This mix makes the tank forgiving for average players and extremely rewarding in the hands of skilled commanders who understand positioning and tempo.

Of course, the price of admission is high. The double-mission rule of Operation Dravec ensures that every objective must be completed twice, in two different vehicles, stretching time and testing patience. Missions like High Caliber or 5,000 combined damage act as choke points that slow even strong accounts. Yet the payoff justifies the grind. On the battlefield, the Dravec earns its β€œCzech Chieftain” nickname thanks to its ability to dominate ridgelines with βˆ’8Β° gun depression and deliver steady, repeatable trades without collapsing under pressure. For those chasing ranked dominance, clan war utility, or simply a long-lived tank that won’t be power-crept out of relevance, the Dravec is not just a rewardβ€”it is a must-have centerpiece of the World of Tanks 2.0 endgame.

Sources & Further Reading

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