Misions Black Rock is not just another mission chain in World of Tanks—it’s the culmination of the Personal Missions 3.0 campaign (Sector 3). Following Windhund and Dravec, Black Rock stands at the top, offering the Tier XI Black Rock heavy tank as its ultimate reward. The mission design combines structured progression, alternate win conditions, and a demand for consistent performance across multiple vehicles. This isn’t grind for grind’s sake—it’s a prestige system meant to test skill, adaptability, and perseverance.
TL;DR
- Black Rock is the third and final Operation in Sector 3, following Windhund (Tier VIII) and Dravec (Tier X).
- Missions are split into three Series: Vanguard, Ambush, and Assistance, with 15 tasks each.
- Missions 1–10 must be completed twice in different vehicles, while 11–15 are cleared once.
- Eligible vehicle tiers: Tier VIII–XI for Black Rock, Tier VII–XI for Dravec, and Tier VI–XI for Windhund.
- The ultimate reward is the Tier XI Black Rock heavy tank with a unique two-penetration-trigger burst mechanic.
How Black Rock Fits Into Sector 3
Sector 3 is structured as a three-stage campaign: Windhund starts players at Tier VI–XI, Dravec raises the bar with Tier VII–XI eligibility, and Black Rock closes the loop with Tier VIII–XI. Each Operation follows the same format—three Series (Vanguard, Ambush, Assistance), each containing 15 missions. Daily and weekly missions feed Campaign Points into the system, ensuring progress even when a tough assignment stalls momentum. Players must complete all three Operations sequentially, meaning Black Rock is locked until Dravec is fully cleared. This structure forces steady progression through increasing tiers and difficulty ceilings, emphasizing mastery across different tank classes and combat roles rather than simply grinding XP.
Vanguard Missions for Black Rock Tier XI Heavy Tank
Vanguard targets frontline combat and breakthrough roles. Heavy tanks, armored mediums, and some tank destroyers are eligible, provided they fit Breakthrough, Assault, or Versatile classifications. A typical mission asks for early kills or high damage within 4 minutes, demanding quick route choices and aggressive—but controlled—play. Another example pushes for 3,000 blocked + 3,500 dealt to heavies, which rewards armor angling and smart target prioritization. The ceiling mission combines total damage, blocked, and received into a 16,000 cumulative threshold, testing full-match consistency. The dual-vehicle requirement for missions 1–10 means players need both a static brawler (e.g., Maus, Type 5 Heavy) and a mobile heavy (e.g., IS-7, 113) to cover the time-gated and close-quarters asks without running into matchup dead ends.
Ambush Missions for Black Rock Tier XI Heavy Tank
Ambush focuses on precision, concealment, and second-line fire support. Sniper-friendly vehicles such as Leopard 1, Grille 15, and high-DPM mediums thrive here. Example tasks include dealing 4,500 unspotted damage or destroying a heavy while contributing at least 2,000 damage to it. Others demand 4,000 damage to moving enemies or securing a win while contributing over 30% of total team damage. These assignments reward bush mechanics, positioning discipline, and patience. Because the Series contains damage ceilings like 9,000 total, it pushes for Tier XI platforms or endgame cleanup strategies. To meet both condition types, pairing a glass-cannon sniper with a flexible alpha medium ensures coverage of both sustained and burst-damage asks.
Assistance Missions for Black Rock Tier XI Heavy Tank
Assistance challenges players to master spotting, immobilization, and stuns. Both light tanks and SPGs qualify, with tasks designed to highlight their synergy. Missions range from spotting 6 tanks while remaining unspotted to stunning 3 enemies with one shot multiple times. Others split range conditions, asking for kills at ≤100 m or ≥565 m, and even push for an Ace Tanker (Class I or better) rating. These requirements reward patience, role-correct play, and equipment tuning—optics, Low Noise Exhaust, and camo for scouts; HE splash angles and patience for artillery. Because missions 1–10 must be doubled, the optimal pairing is a stealth-oriented scout LT and an SPG, giving flexibility to chase whichever condition aligns better with the map and team composition.
Comparing the Three Operations
- Windhund: Missions playable with Tier VI–XI vehicles; reward vehicle is the Tier VIII Windhund, a stealthy TD.
- Dravec: Missions restricted to Tier VII–XI; reward vehicle is the Tier X Dravec, a versatile heavy tank.
- Black Rock: Missions restricted to Tier VIII–XI; reward vehicle is the Tier XI Black Rock heavy tank.
This progression ensures players gradually climb tiers while adapting to stricter conditions. Windhund eases players into the system, Dravec applies pressure with stricter mission setups, and Black Rock doubles down with multi-vehicle requirements and higher performance ceilings. The structure ensures mastery rather than luck: alternate conditions reduce frustration, while daily and weekly CP input prevents players from hitting brick walls permanently.
Campaign Points and Progression Flow
Each Series mission completion grants Campaign Points, credits, bonds, and consumables. Black Rock requires an estimated 12,300 CP to complete, with Series missions providing the bulk. Daily missions grant smaller CP amounts (25 per completion in Windhund, scaling higher in later Operations), while weekly missions offer larger injections (up to 240 CP in Windhund, higher in Dravec/Black Rock). This layered economy ensures steady forward momentum: Series missions drive the core, daily missions pad out streaks, and weeklies bridge progress gaps when spike assignments stall progress. Unlike earlier Personal Missions campaigns, where a single near-impossible requirement could block weeks of grind, the 3.0 design ensures players always move closer to their reward.
Misions for Black Rock: Building Legends Piece by Piece
World of Tanks has always tied progression to effort, but Personal Missions 3.0 takes this further by making every completed mission feel tangible. The new campaign, Sector 3, introduces three Operations—Windhund, Dravec, and Black Rock. Each reward tank isn’t simply “unlocked” after ticking boxes. Instead, it is assembled from parts that are earned step by step as you complete missions. This design makes the grind visible in the Garage, with hull sections, turrets, suspension systems, and other modules gradually coming together until the final vehicle is complete.
Windhund – The Beginning of the Assembly
The Windhund Operation is the entry point, available for Tier VI–XI vehicles. Missions focus on accessible objectives like causing set amounts of damage, surviving while dealing hits, or stunning enemies. With every mission completed, you don’t just gain Campaign Points, credits, and bonds—you add visible components to the Windhund Tier VIII tank destroyer. Early parts like spaced armor, optics, and suspension systems slot into place, letting you see the vehicle’s skeleton form before the chassis takes shape. By the time mission 15 is done, the tank is fully assembled, ready for battle, and carrying the weight of your effort.
Dravec – The Midpoint of Sector 3
Once Windhund is finished, Dravec becomes available, restricted to Tier VII–XI vehicles. Its missions raise the bar—requiring destruction of specific enemy classes, higher damage ceilings, and coordinated support tasks. Like Windhund, Dravec is also constructed piece by piece. Mission rewards don’t just show up as numbers; they manifest in modules like turrets, commander’s cupolas, extra armor plating, and the main gun. Each step transforms the wreckage under the tarp into a recognizable Tier X heavy tank. This modular approach keeps motivation high—rather than staring at a locked icon, players see real progress every time a part slides into place.
Black Rock – The Final Assembly
Black Rock is the capstone of the campaign and the hardest grind, requiring Tier VIII–XI vehicles. Missions are divided into Vanguard, Ambush, and Assistance Series, demanding mastery of breakthrough brawls, sniper fire discipline, and spotting/stun support. But again, the hook is visual: every mission delivers a piece of the Black Rock heavy tank. The turret, suspension, road wheels, periscopes, and even machine guns are awarded sequentially, giving players the satisfaction of watching the Tier XI reward tank literally take shape in their Garage. By the final missions, the tarp lifts, the machine is fully realized, and the grind feels justified—because you’ve seen every stage of its construction.
The Significance of Tank Assembly
This new assembly mechanic does more than add flair—it anchors the grind with a sense of physical achievement. Instead of abstract bars filling up, you’re building your reward. Every mission you finish contributes to a part that’s visibly bolted onto your tank, reinforcing that no effort is wasted. Even if progress is slow, the Garage view constantly reminds you of what you’ve already earned. The system also emphasizes continuity: from Windhund (Tier VIII) to Dravec (Tier X) and finally Black Rock (Tier XI), each Operation teaches a role, raises difficulty, and hands you the next tier of steel, assembled in real time.
The Reward Tank: Tier XI Black Rock
The prize for completing the Operation is the Tier XI Black Rock heavy tank. It introduces a unique burst-fire mechanic: after landing two penetrating hits, the tank unlocks a two-round clip that can be fired in rapid succession. This design encourages precise aiming and punishes missed shots, rewarding consistency with a high-pressure burst window. Its advertised strengths include classic American turret armor, comfortable gun handling, and decent mobility, making it a true generalist heavy. Unlike traditional autoreloaders, Black Rock’s burst isn’t on a timer—it’s unlocked by performance, making it both rewarding and punishing depending on execution. For players who succeed, it delivers devastating trades and the ability to finish opponents in moments when it matters most.
Why Black Rock Matters
Misions Black Rock is the capstone of Sector 3 and the most demanding mission chain in World of Tanks to date. By forcing players to complete missions in multiple vehicles, balancing spike asks with alternate conditions, and layering progression with Campaign Points, Wargaming has created a prestige system parallel to the Tech Tree. Windhund, Dravec, and Black Rock form a coherent ladder: from Tier VIII to Tier XI, from simple damage asks to performance ceilings that only strong players can meet. The Black Rock heavy tank itself, with its two-hit-triggered clip mechanic, embodies the campaign’s philosophy: success comes from precision, discipline, and adaptation—not just raw damage farming. For players willing to commit, Black Rock is more than a tank—it’s proof of mastery.
Conclusion
Misions Black Rock stands as the pinnacle of Personal Missions in Sector 3 and represents the true test of a player’s ability to balance patience, precision, and adaptability. Unlike earlier campaigns that often stalled progress with RNG-heavy requirements, Black Rock uses alternate win conditions and Campaign Points to keep players moving forward while still demanding genuine skill. Each of its three Series—Vanguard, Ambush, and Assistance—pushes players into specific combat roles and ensures mastery across the full range of battlefield mechanics.
The unique structure, where missions 1–10 must be completed twice in different vehicles, also eliminates one-dimensional grinding and instead rewards flexibility and breadth of knowledge. At the heart of this challenge lies the ultimate prize: the Tier XI Black Rock heavy tank. More than just another armored giant, it introduces a two-hit trigger mechanic that unlocks a devastating burst clip, rewarding accuracy and smart play. What makes this campaign stand out even more is the assembly system—every mission completed literally builds the tank in your Garage, part by part, turning effort into something visible and satisfying. In the end, Black Rock isn’t only about earning a tank; it’s about proving you’ve mastered World of Tanks’ most demanding test.