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World of Tanks 2.0 Update Tech Tree Tier 10: The New Gateway, Not the Endgame

For more than a decade, Tier X has been the ultimate destination in World of Tanks. Players grinded thousands of battles, poured in free XP, and celebrated unlocking that shiny Tier X as the peak of progression. Then Update 2.0 dropped—and just like that, Tier X isn’t the summit anymore.

Here’s the kicker: with Tier XI now existing, Tier X transforms from “final reward” into a launchpad. And the shift is not subtle—it changes how players grind, how clans prep for competitive seasons, and how lineups evolve in random battles.

So brew yourself a strong coffee, grab some snacks, and settle in—this article is going to be a long one, because we’re covering every major change that touches Tier X in the upcoming World of Tanks 2.0 update.

This write-up digs into every nook of World of Tanks 2.0 update tech tree tier 10, from unlock costs to rebalance ripple effects. Think of it as a backstage pass—packed with details, numbers, and community insights.

World of Tanks 2.0 Update Tech Tree Tier 10: The New Gateway, Not the Endgame

Key Takeaways

  • Tier X is no longer the endgame: It now serves as the gateway to Tier XI, requiring 325,000 XP and 7.4 million credits for progression.
  • Field Mods access changes: Only Tier X tanks Elited before the patch keep automatic Field Mods; new unlocks must research Tier XI first.
  • Matchmaker 2.0 improves balance: Caps on Light Tanks and Tank Destroyers reduce extremes, creating steadier IX–X–XI compositions.
  • Rebalance reshapes Tier X: Stronger stock tanks, fewer outdated modules, and Light Tank HP buffs make gameplay more stable and competitive.
  • Tier X remains vital: It is still the core tier for Clan Wars, Onslaught, and random battles, even as it becomes the launchpad for future content.

Tier X’s New Job in the Tech Tree

Tier XI extends from Tier X as the next step in select lines, framed as “seamless advancement.” The unlock rule is explicit: bank 325k XP on the Tier X, then purchase the Tier XI for 7.4M credits. If you’ve been hoarding boosters and daily doubles, good—this is where they pay off.

Which Tier X Tanks Feed Tier XI (initial wave)

  • Heavies: IS-7 → KR-1; Maus → Taschenratte; T110E5 → T803; FV230 Can-Opener → FV4025 Contriver; AMX 50 B → AMX 67 Imbattable; BZ-75 → BZ-79.
  • Mediums: Object 430U → Object 432U; Leopard 1 → Leopard 120 Verbessert; M48A5 Patton → XM69 Hacker; Bat-Chat 25t → AS-XX 40 t; CS-63 → CS 67 Szakal.
  • Tank Destroyers: Grille 15 → Hirschkäfer; Strv 103B → Strv 107-12; FV217 Badger → AT-FV230 Breaker.
  • Lights: Rheinmetall Panzerwagen → LeKpz Borkenkäfer.

Field Modifications at Tier X After 2.0

Before Update 2.0, Field Modifications at Tier X were practically guaranteed once a tank reached Elite status. This meant that as soon as you unlocked a Tier X and researched its modules, you could immediately access the Field Mod system without additional requirements. That system worked because Tier X had no “next tank” in the line—so Elite status came by default. With Update 2.0, this process changes significantly.

Now, newly acquired Tier X tanks will not gain access to Field Mods until their Tier XI successor has been researched. In practical terms, this means players must grind an additional 325,000 XP on that Tier X before unlocking its Tier XI, and only then will Field Mods become available. The difference between pre-patch and post-patch players is important: anyone who already had their Tier Xs Elited before the update keeps Field Mods access without this new hurdle. Competitive players, especially those in Clan Wars or Onslaught, are concerned about this requirement, since modded Tier Xs are essential for competitive play. For them, grinding to XI first delays performance optimization. This gating is one of the most debated aspects of the update, often described as grind inflation.

What the Giant Rebalance Does to Tier X

Update 2.0 introduces the broadest rebalance pass that World of Tanks has ever attempted, impacting every tier in the game, including Tier X. The goal is clear: to strengthen stock configurations, cut away outdated module clutter, and refresh performance parameters across hundreds of vehicles. For Tier X players, the ripple effects are direct and unavoidable. Stronger stock setups mean that newly unlocked Tier X tanks no longer feel like underpowered placeholders when compared to fully researched counterparts. The era of “stock misery” is being reduced, especially for Tier IX and Tier X where grind fatigue often peaked.

Module trimming eliminates dead-end research paths, creating cleaner progression lines without unnecessary weight. Light tanks benefit from HP increases, which makes them less fragile and ensures spotting and assisted damage remain more consistent in high-tier play. On top of that, fine-tuning in aim times, dispersion values, DPM, and mobility ensures that Tier X tanks maintain balance against both Tier IX opponents and their new Tier XI successors. WG emphasizes that no tier has been left untouched, and Tier X is right at the center of this rebalance, forcing players to revisit loadouts and check for changes in key stats before heading back into battle.

Matchmaker 2.0 at Tier X

Matchmaker 2.0 was introduced specifically to stabilize high-tier gameplay, with Tier X and Tier XI interactions in mind. Two longstanding frustrations are being addressed: class imbalance and extreme skewed team setups. Under the new system, Light Tanks are capped at a maximum of three per team, while Tank Destroyers face a soft cap of five. Only in rare cases, around three percent of battles, will a sixth Tank Destroyer appear on a side.

These limits dramatically reduce the odds of chaotic matchups where one team spawns with a swarm of scouts or a bunker of immobile TDs. Combined with improved role recognition, the matchmaker now strives to create lineups that reflect balanced combat roles, preventing the “all heavies versus all TDs” problems that plagued previous versions. The update also ensures tighter tier spreads, particularly critical now that Tier XI has entered the queue. This means that battles mixing IX, X, and XI will feel more even, less like coin flips. For Tier X players, Matchmaker 2.0 promises more predictable pacing, fewer lopsided setups, and healthier overall battle flow, which is essential as competitive and casual players alike adapt to the structural changes Update 2.0 brings.

Why it benefits for players

For players on the North American server, Matchmaker 2.0 delivers very tangible improvements. Prime-time queues in the US often suffered from unbalanced team compositions, particularly with excessive numbers of Tank Destroyers or Light Tanks on one side. These situations frequently led to frustrating stalemates, reckless YOLO runs, and matches decided in the opening minutes. With the new caps firmly in place, teams in NA prime hours are expected to look more consistent. Predictability in compositions means that players can prepare lineups with greater confidence, knowing they are less likely to face extreme, one-dimensional enemy builds.

The balance across IX, X, and XI tiers also ensures that when a Tier X player faces an XI, the match still feels fairer thanks to role-aware distributions. For heavy tank anchors, this means being able to execute plays without fearing six Tank Destroyers locking down every lane. For vision-dependent mediums and lights, it creates steadier scouting battles without endless suicide scouts. Altogether, Matchmaker 2.0 enhances both casual and competitive play on the NA server, reducing extremes and building a healthier competitive environment for Tier X, which remains the most widely played tier in American World of Tanks battles.

How Tier X Feeds Tier XI—And How That Changes Your Routine

How Tier X Feeds Tier XI—And How That Changes Your Routine

With the introduction of Tier XI, every Tier X that links to a new top-tier tank effectively becomes a staging platform for progression. To unlock Tier XI, a player must grind 325,000 XP on the Tier X and then spend 7.4 million credits. This turns Tier X into more than just a prestige unlock—it’s now a long-term XP bank. The immediate consequence is that players will spend significantly more time parked in their Tier X vehicles, optimizing boosters and daily bonuses to speed up progression.

Crew management also takes on a larger role. Many players will assign their best-trained crews to Tier X while they accumulate the necessary XP, then transfer those crews once the Tier XI is unlocked. For equipment choices, the priority shifts to sustainable performance over quick bursts, since the grind is longer and consistency matters. This changes player behavior across random battles, competitive preparations, and even credit management. Instead of unlocking a Tier X and moving on, players now have to plan their economies carefully. Tier X has effectively become the gateway to future content rather than the endpoint, reshaping how routines at the top tiers are approached in Update 2.0.

Community Friction vs. WG’s Position

World of Tanks Update 2.0 is being promoted by Wargaming as a seamless step forward, but the community’s reaction has been far from unanimous approval. From the official standpoint, Wargaming emphasizes clarity and fairness. The company describes the X to XI progression as “seamless advancement,” highlighting the set unlock costs of 325,000 XP and 7.4 million credits as straightforward and predictable. Matchmaker 2.0 is marketed as a solution to long-standing balance issues, and the rebalance of vehicles is presented as the largest positive shake-up in the game’s history. On paper, these are presented as player-friendly initiatives.

However, from the community side, particularly among competitive players, the perception is less positive. The most contentious issue is Field Mods gating at Tier X. Many players view this as grind inflation, since it places another barrier between newly obtained tanks and competitive readiness. There are also concerns about power creep, as the introduction of Tier XI naturally risks making Tier X feel outdated despite reassurances. While Wargaming frames the changes as modernization, many see increased grind and shifting balance as the hidden costs.

Tier X Rebalance: Tank-by-Tank Breakdown

How Tier X Feeds Tier XI—And How That Changes Your Routine

Update 2.0 doesn’t just add Tier XI—it reshapes the backbone of Tier X itself. Every major Tier X vehicle received targeted adjustments, from reload speeds and aiming times to dispersion values, armor tweaks, and engine power changes. The intent is simple: make stock configurations stronger, streamline module progression, and ensure that Tier X remains competitive even with Tier XI looming above it. But numbers on a patch note page don’t always tell the full story.

That’s why we’re going tank by tank, breaking down exactly what changed, how it affects performance in battle, and what adjustments players on the NA server should make to their loadouts and playstyle. This section isn’t theory—it’s grounded in the official Wargaming data and focuses specifically on the practical consequences. If you’ve invested time, credits, and Free XP into a Tier X, you’ll want to know how these changes alter its battlefield role, its grind value toward Tier XI, and its overall efficiency in both random battles and competitive formats. Below, you’ll find a detailed look at each Tier X that was touched by Update 2.0, explained in clear, actionable terms.

Tier X Rebalance: Tank-by-Tank Breakdown

German Tier X Rebalance: Heavy Armor and Precision Firepower

German Tier X vehicles are some of the most iconic machines in World of Tanks, from the massive Maus to the sleek E 50 Ausf. M and the specialized Grille 15. In Update 2.0, Wargaming made targeted improvements to keep these tanks effective in the new meta where Tier XI has appeared. The changes focus on mobility, armor resilience, and survivability, ensuring that German steel continues to dominate in both random battles and competitive play. Below is a detailed breakdown of the buffs applied to the Maus, E 50 Ausf. M, Grille 15, and Rheinmetall Panzerwagen, along with practical insights and suggested playstyle adjustments.

Maus — Heavyweight Buffs

  • Engine Power (DB 603 A2): 1750 → 1950 (+200 hp)

Analysis: The Maus receives a significant engine upgrade, reducing its sluggishness and giving it more flexibility to move between lanes or reinforce teammates. While it remains one of the slowest tanks in the game, this buff helps it avoid being left behind in fast rotations and lets it contest positions with less delay. Its core role as an armor fortress remains intact, but now it is less punishing to maneuver.

Suggested Play Adjustments

  • Early game: Use the improved mobility to secure urban choke points before faster heavies lock them down.
  • Mid-game: Stay active in zone control; reposition to cover allies more effectively than before.
  • Late-game: Push into enemy strongholds with more confidence, knowing you can get there sooner and absorb decisive damage.

E 50 Ausf. M — Balanced Upgrades

  • Hull Front Armor: 150 → 160 mm (+10 mm)
  • Engine Power (Maybach HL 235): 1200 → 1300 (+100 hp)
  • Reload Time (10.5 cm Kw.K. L/52): 9.6 → 9.2 s (-0.4 s)

Analysis: The E 50 Ausf. M becomes more reliable in every area. Stronger frontal armor allows it to withstand more punishment, the reload buff tightens its trading efficiency, and the engine boost adds agility for urban skirmishes. These changes make the tank more flexible in competitive settings, where its combination of mobility and survivability is now better balanced.

Suggested Play Adjustments

  • Early game: Use speed to contest ridgelines or urban corners before rival mediums arrive.
  • Mid-game: Trade aggressively in close-range fights; shorter reload secures the edge in DPM exchanges.
  • Late-game: Leverage improved armor to push weakened flanks or hold critical defensive ground.

Grille 15 — Gun Platform Mobility

  • Chassis Traverse Speed: 24 → 28 deg/s (+4)

Analysis: The Grille 15’s main weakness has always been vulnerability to fast mediums and lights. With improved traverse speed, it can now swing its gun arc more quickly, reducing the risk of being overrun. This makes it more effective as a flexible sniper, capable of adjusting firing angles and defending itself slightly better when spotted.

Suggested Play Adjustments

  • Early game: Take long-range fire positions knowing you can adjust more quickly if flanked.
  • Mid-game: Rotate firing arcs to cover advancing allies; the extra traverse helps you switch targets efficiently.
  • Late-game: Stay mobile and kite enemy pushes; improved handling buys more time against fast attackers.

Rheinmetall Panzerwagen — Scout Survivability

  • Vehicle Durability: 1600 → 1800 (+200 HP)

Analysis: The Rheinmetall Panzerwagen gains a badly needed buff to its survivability. An extra 200 hitpoints allows it to survive one additional shot in most engagements, which is critical for a scout that depends on vision control. This adjustment doesn’t fix all its shortcomings, but it reduces the margin for error and lets players take bolder scouting or flanking roles without being deleted instantly.

Suggested Play Adjustments

  • Early game: Spot key lanes aggressively with more confidence; extra HP makes risky openings safer.
  • Mid-game: Use survivability to sustain vision control longer, feeding allies damage through spotting.
  • Late-game: Take on opportunistic flanking plays; the HP cushion means you can trade one hit to secure decisive damage.

Soviet Tier X Rebalance: Steel Giants and Agile Predators

Among the biggest winners of Update 2.0 are the Soviet Tier X machines. These tanks have always been core picks in competitive formats and popular in random battles thanks to their blend of armor, firepower, and flexibility. With the rebalance, Wargaming targeted their durability, firepower consistency, and in some cases mobility, to ensure they remain competitive as Tier XI emerges. Below is a detailed breakdown of the key buffs and adjustments applied to the IS-4, IS-7, Object 140, T-100 LT, and Object 430U. Each change shifts how these vehicles perform in battle, from frontline brawls to flanking maneuvers and scouting duels.

IS-4 — From Stubborn Fortress to Capable Fighter

  • Engine Power: 750 → 850 (+100 hp)
  • Ammo Rack Capacity: 30 → 40 (+10 shells)
  • Module Removed: 122 mm D-25TS dropped from turret options; M62-T2 becomes standard.

Analysis: The IS-4 gains better mobility thanks to its engine buff, making it less of a static bunker and more of a responsive heavy that can join pushes sooner. The expanded ammo rack means it can sustain longer engagements without running dry, a subtle but practical change for drawn-out battles. Removing the older gun simplifies its loadout and pushes the M62-T2 as the core weapon, ensuring more consistent penetration and DPM output. In Tier X matches, the IS-4 now balances armor tanking with enough flexibility to stay relevant in fluid fights.

Suggested Play Adjustments

  • Early game: Use the mobility boost to reach key heavy lanes faster and establish your armor presence before enemies dig in.
  • Mid-game: Rely on sustained ammo capacity to press prolonged trades on maps like Himmelsdorf or Ruinberg.
  • Late-game: Use improved flexibility to rotate toward caps or support flanks instead of being tied down as a static brawler.

IS-7 — Sharper Ammunition Performance

  • APCR Penetration (Shell 2): 303 → 310 mm (+7 mm)

Analysis: While a modest numerical change, the APCR penetration buff addresses one of the IS-7’s long-standing limitations against heavily armored opponents. With 310 mm of pen, its premium shells now cut through super-heavies and well-angled Tier Xs with greater reliability. This tweak reinforces the IS-7’s identity as a flexible heavy that can take strong positions early and trade effectively against top-tier opponents. It doesn’t alter its playstyle drastically but smooths out frustration in critical engagements.

Suggested Play Adjustments

  • Early game: Push confidently into hull-down ridges knowing premium ammo handles thick armor more consistently.
  • Mid-game: Trade more aggressively against other heavies—penetration reliability reduces wasted shots in brawls.
  • Late-game: Leverage mobility and pen advantage to clean up low-HP enemies hiding behind armor cover.

Object 140 — The Big Winner in Soviet Rebalance

  • Engine Power: 580 → 700 (+120 hp)
  • Durability: 1900 → 1950 (+50 HP)
  • Turret Front Armor: 240 → 275 mm (+35 mm)
  • Reload Time: 6.6 → 6.3 s (-0.3 s)
  • Aiming Time: 2.1 → 1.9 s (-0.2 s)
  • APCR Damage: 320 → 340 (+20)
  • HEAT Damage: 320 → 340 (+20)
  • HEAT Shell Velocity: 900 → 1000 m/s (+100)
  • Gun Renamed: 100 mm U-8TS → 100 mm U-8TS (140)

Analysis: The Object 140 emerges as one of the most comprehensively buffed Tier X mediums. Stronger turret armor improves survivability in hull-down duels, while the engine buff makes it more mobile and dangerous in flanking roles. The reload and aim time reductions increase DPM and responsiveness, allowing players to out-trade rivals. The shell buffs—both in damage and velocity—make its gun more lethal across all ranges. With these upgrades, the Object 140 cements itself as a top-tier Soviet medium, versatile in competitive play and dominant in randoms.

Suggested Play Adjustments

  • Early game: Exploit improved mobility to grab ridgelines and early spotting zones faster than rivals.
  • Mid-game: Trade shots confidently in hull-down fights; stronger turret armor holds longer under pressure.
  • Late-game: Capitalize on faster reloads and higher shell damage to close out duels and farm combined output.

T-100 LT — A Tougher Scout

  • Durability: 1500 → 1700 (+200 HP)

Analysis: The T-100 LT benefits from a simple but meaningful buff: survivability. With 200 more hitpoints, it can take an extra hit in most duels, giving players more confidence to contest aggressive vision plays and stay alive longer in endgame scouting. This improves its value in both spotting and flanking, especially under Matchmaker 2.0 where light tank numbers are capped. The T-100 LT remains stealthy and mobile, but now it can recover better from mistakes and has more room to contribute to prolonged battles.

Suggested Play Adjustments

  • Early game: Contest vision zones like Prokhorovka mid-line with greater safety—extra HP gives more margin for mistakes.
  • Mid-game: Stay active in rotating flanks and creating crossfire; durability keeps you alive longer under fire.
  • Late-game: Use remaining HP as a resource for risky cap resets or spotting runs that win the match.

Object 430U — Subtle but Effective Mobility Boost

  • Engine Power: 600 → 640 (+40 hp)

Analysis: The Object 430U receives a smaller buff compared to its Soviet peers, but the +40 engine horsepower makes it more responsive in heavy-medium duels. This subtle tweak improves acceleration and repositioning, making it more adaptable when flanking or holding contested ridgelines. While not game-changing, it keeps the 430U in line with the overall 2.0 philosophy: trimming pain points and ensuring Tier X tanks remain competitive as Tier XI arrives.

Suggested Play Adjustments

  • Early game: Reach ridge positions faster, improving your ability to contest control points against mediums.
  • Mid-game: Use acceleration to flex between flanks and support heavies under pressure.
  • Late-game: Rely on mobility to chase down isolated enemies or relocate to deny caps.

American Tier X Rebalance: Flexible Firepower and Tactical Endurance

Update 2.0 also brought substantial attention to the American Tier X lineup, tanks known for their flexibility and hybrid roles. From the M48A5 Patton’s improved accuracy and handling, to the T57 Heavy’s better survivability in long engagements, and the XM551 Sheridan’s complete overhaul of its firepower and shell mechanics, each machine received targeted buffs and adjustments. These changes aim to make the US arsenal more competitive at Tier X and ensure that its tanks can adapt to the evolving meta shaped by Tier XI. Below is a detailed breakdown of the updates and their impact on gameplay.

M48A5 Patton — Sharpened Accuracy and Agility

  • Dispersion During Movement: -30%
  • Dispersion on Hull Traverse: -30%
  • Traverse Speed: 50 → 55 deg/s (+5)
  • Dispersion on Turret Traverse: -25%
  • Dispersion After Firing: -25%

Analysis: The M48A5 Patton’s adjustments directly target its biggest weakness—gun handling. With significant dispersion reductions across the board and a faster traverse speed, the Patton is now much more comfortable on the move. It can snapshot, peek, and relocate with far greater confidence. Combined with its already strong view range, the Patton becomes a more consistent hybrid medium, able to flex between vision control and damage output.

Suggested Play Adjustments

  • Early game: Use improved accuracy to punish enemy mediums and lights in early ridge-line trades.
  • Mid-game: Leverage superior gun handling to poke quickly and safely from cover, maintaining map pressure.
  • Late-game: Rotate aggressively between flanks; accuracy buffs ensure reliable cleanup shots on weakened enemies.

T57 Heavy Tank — Staying Power Enhanced

  • Engine Power (Continental AV-1790-5C): 810 → 870 (+60 hp)
  • Ammo Rack Capacity: 36 → 44 (+8 shells)
  • Module Renamed: Gun 120 mm T179, Turret T169 → standardized as Gun 120 mm T179, Turret T57 Heavy

Analysis: The T57 Heavy gains in both endurance and flexibility. A stronger engine makes it less sluggish, giving players more time to set up ambushes or flex between lanes. The expanded ammo rack increases its staying power in prolonged fights, reducing the risk of running out of shells during long pushes. These changes strengthen its identity as a close-range burst heavy that can sustain fire over longer sessions.

Suggested Play Adjustments

  • Early game: Arrive at close-range choke points faster to establish burst presence early.
  • Mid-game: Use extra ammo to sustain clip trading across multiple engagements without fear of running dry.
  • Late-game: Leverage engine mobility to chase down isolated targets and finish battles decisively.

XM551 Sheridan — Complete Firepower Rework

  • Top Reverse Speed: 22 → 25 km/h (+3)
  • Durability: 1600 → 1850 (+250 HP)
  • Dispersion at 100 m: 0.51 → 0.48 (-0.03)
  • Aiming Time: 3.3 → 3.0 s (-0.3 s)
  • Dispersion on Turret Traverse: -43%
  • Shell 1 Type: HE → HEAT
  • Shell 1 (HEAT) Damage: 910 → 700 (-210)
  • Shell 1 (HEAT) Penetration: 76 → 164 mm (+88)
  • Shell 2 (HEAT) Penetration: 152 → 220 mm (+68)
  • Shell 2 Velocity: 683 → 732 m/s (+49)
  • Shell 3 (HE) Penetration: 85 → 76 mm (-9)
  • Shell 3 Damage Radius: 5.11 → 3.66 m (-1.45)
  • Shell Purchase Costs Adjusted: Shell 1 HEAT 770 credits; Shell 2 HEAT 6400 credits; Shell 3 HE 750 credits

Analysis: The Sheridan’s adjustments amount to a full rework of its firepower. Survivability improvements (+250 HP) and dispersion buffs make it a steadier light tank in gunfights. The biggest shift is in its shell lineup: its old high-damage HE round is replaced with HEAT, reducing alpha damage but drastically improving penetration and consistency. Shell velocities and credit costs are also realigned, creating a clearer role for each ammo type. This redefines the Sheridan from a quirky derp-light into a more competitive hybrid that balances vision play with reliable firepower.

Suggested Play Adjustments

  • Early game: Take vision roles with more confidence—extra HP and accuracy make opening spots safer.
  • Mid-game: Use new HEAT rounds to reliably pen armored targets that previously shrugged off Sheridan shells.
  • Late-game: Exploit reverse speed and accuracy to kite enemies while cleaning up damaged tanks.

The American Tier X lineup emerges from Update 2.0 sharper, sturdier, and more versatile than before. The M48A5 Patton finally feels like a precision hybrid medium, the T57 Heavy gains much-needed endurance for long engagements, and the XM551 Sheridan transforms from a quirky outlier into a legitimate competitive scout with reworked firepower. Together, these adjustments ensure that U.S. vehicles remain relevant in both random battles and organized play, offering players more consistency and tactical depth. While Tier XI looms overhead, America’s Tier X arsenal proves it can still anchor lineups and adapt to the evolving battlefield.

Chinese Tier X Rebalance: Agile Brawlers and Reliable Firepower

China’s Tier X vehicles received a series of focused buffs in Update 2.0, enhancing both their agility and combat reliability. These tanks, already known for blending Soviet-style armor with added mobility, now gain sharper handling, better accuracy, and stronger engines. From the 121’s refined gun stats to the WZ-132-1’s sweeping set of buffs, and the WZ-111 heavy line’s engine power increases, the Chinese tech tree at Tier X feels more competitive than ever. Below is a breakdown of the key adjustments and what they mean on the battlefield.

121 — Smoother Gun Performance

  • Reload Time: 9.6 → 9.4 s (-0.2 s)
  • Aiming Time: 2.5 → 2.3 s (-0.2 s)

Analysis: The 121 gains small but important improvements to reload and aiming time. These tweaks smooth out its DPM cycle and make it feel less sluggish when engaging in peek-and-shoot trades. While not a dramatic rework, the changes help the 121 compete more effectively against other Tier X mediums that often had an edge in gun handling.

Suggested Play Adjustments

  • Early game: Use faster aim time to punish exposed enemy mediums during ridge contests.
  • Mid-game: Trade shots more consistently; improved reload means less downtime between shots.
  • Late-game: Exploit smoother gun handling to clean up low-HP targets without missing critical shots.

WZ-132-1 — A True All-Round Buff

  • Top Speed: 65 → 70 km/h (+5)
  • Dispersion During Movement: -14%
  • Dispersion on Hull Traverse: -14%
  • Traverse Speed: 50 → 60 deg/s (+10)
  • Durability: 1500 → 1700 HP (+200)
  • Reload Time: 10.7 → 9.4 s (-1.3 s)
  • Dispersion at 100 m: 0.42 → 0.38 (-0.04)
  • Aiming Time: 2 → 1.8 s (-0.2 s)

Analysis: The WZ-132-1 emerges as one of the biggest beneficiaries of Update 2.0. Faster top speed, better traverse, and improved dispersion make it far more agile in combat. Durability buffs give it a healthier margin in scouting duels, while the reload and aim time cuts boost its DPM. With improved accuracy, it can now reliably pressure both lights and mediums, making it a versatile option for Tier X matches.

Suggested Play Adjustments

  • Early game: Scout aggressively; extra HP and speed make opening runs far safer.
  • Mid-game: Use stronger DPM and accuracy to support pushes or punish flanks consistently.
  • Late-game: Rely on improved mobility to chase down isolated targets or reset caps with precision fire.

WZ-111 Model 5A — Heavy Brawler Boost

  • Engine Power: 750 → 850 (+100 hp)

Analysis: The WZ-111 5A receives a straight engine buff, improving its acceleration and ability to keep pace with other heavies. This keeps it more relevant in aggressive pushes, especially on corridor maps where timing matters. The identity of the 5A as a fast-fighting heavy remains intact, but it now gets into position quicker and applies pressure sooner.

Suggested Play Adjustments

  • Early game: Push aggressively into brawling lanes with less delay; engine buff gives faster arrival.
  • Mid-game: Maintain pressure in trades—better mobility lets you reposition after exchanges.
  • Late-game: Use acceleration to rotate back to base or collapse on weakened flanks decisively.

WZ-111 Qilin — Premium Muscle Upgrade

  • Engine Power: 750 → 850 (+100 hp)

Analysis: The premium variant, WZ-111 Qilin, mirrors the 5A’s upgrade with an engine boost. While still limited by premium balancing factors, the improved power output ensures that this reward tank stays competitive alongside its tech-tree counterpart. It gains quicker repositioning and slightly smoother mobility in pushes and rotations, making it more useful in both random and special battle formats.

Suggested Play Adjustments

  • Early game: Keep pace with allied heavies instead of lagging behind; mobility upgrade narrows the gap.
  • Mid-game: Support pushes more actively—extra horsepower helps close distance when allies commit.
  • Late-game: Flex across lanes faster to exploit weak spots or secure cap pressure in time-sensitive scenarios.

The Chinese Tier X roster comes out of Update 2.0 stronger, faster, and far more versatile. The 121’s smoother gun handling removes frustration in trades, the WZ-132-1 turns into a true all-rounder with speed, HP, and DPM buffs, and the WZ-111 heavy line gains the horsepower needed to stay competitive in frontline brawls. Together, these adjustments give Chinese vehicles a sharper edge in both random battles and competitive play, ensuring they remain a powerful alternative to Soviet heavies and mediums in the new Tier XI meta.

French Tier X Rebalance: Speed, Accuracy, and Survivability

French Tier X vehicles are known for their blend of burst firepower, speed, and unique designs. With Update 2.0, Wargaming focused on improving their gun handling, mobility, and survivability. From the AMX 50 B’s sharper movement to the AMX M4 mle. 54’s improved accuracy, and from the AMX 13 105’s durability increase to the Panhard EBR 105’s HP boost, the French lineup gets meaningful upgrades that keep it competitive in the new Tier XI meta. Below is a detailed breakdown of each change and how it affects performance in battle.

AMX 50 B — Mobility and Handling Refined

  • Dispersion During Movement: -6%
  • Dispersion on Hull Traverse: -6%
  • Traverse Speed: 36 → 42 deg/s (+6)
  • Engine Power: 1200 → 1300 (+100 hp)

Analysis: The AMX 50 B becomes more mobile and more accurate on the move. The traverse speed and engine buff allow it to position faster and support pushes, while dispersion reductions give it better clip delivery under pressure. These tweaks solidify its role as a fast heavy autoloader capable of punishing mistakes while remaining flexible.

Suggested Play Adjustments

  • Early game: Use improved traverse and acceleration to claim firing positions quickly.
  • Mid-game: Exploit better gun handling to unload clips more reliably in brawls.
  • Late-game: Leverage speed to chase down isolated targets and swing battles with burst damage.

AMX M4 mle. 54 — Precision Heavy Firepower

  • Dispersion at 100 m: 0.33 → 0.3 (-0.03)
  • Aiming Time: 1.8 → 1.5 s (-0.3 s)
  • Dispersion on Turret Traverse: -25%
  • APCR Penetration (Shell 2): 315 → 325 mm (+10)

Analysis: The AMX M4 mle. 54 gains pinpoint accuracy improvements, making it one of the most consistent heavies in terms of gun handling. The reduced dispersion and faster aiming time boost its reliability in both peek trades and long-range support roles, while the penetration increase ensures it can deal with well-armored opponents more effectively. This turns it into a high-pressure heavy that rewards precision play.

Suggested Play Adjustments

  • Early game: Use superior accuracy to land punishing early shots before heavies lock down lanes.
  • Mid-game: Dominate mid-range firefights where accuracy and pen improvements shine.
  • Late-game: Clean up armored enemies with confidence, knowing your APCR rounds have improved penetration.

AMX 13 105 — Scout Gets Sturdier

  • Vehicle Durability: 1400 → 1600 (+200 HP)

Analysis: The AMX 13 105 has long been fragile, but with a +200 HP boost, it can now survive an extra shot in most engagements. This makes aggressive spotting and flanking far less punishing. With its burst damage autoloader intact, the improved survivability allows it to stay active deeper into matches, making it more valuable as both a spotter and late-game assassin.

Suggested Play Adjustments

  • Early game: Contest scouting zones with more confidence—extra HP gives safety against blind shots.
  • Mid-game: Use burst clips to punish distracted enemies; durability helps retreat if counter-spotted.
  • Late-game: Exploit survivability to finish damaged heavies or reset caps in clutch situations.

Panhard EBR 105 — Durability for the Wheel Meta

  • Vehicle Durability: 1300 → 1400 (+100 HP) (both Normal and Rapid mode)

Analysis: The Panhard EBR 105 gets a modest durability buff, but for a wheeled scout every hitpoint matters. With +100 HP, it can now survive slightly longer in high-risk flanking and spotting maneuvers. While it still demands precision driving, the added survivability makes aggressive vision play and harassing shots safer to execute, ensuring it maintains relevance in the evolving meta.

Suggested Play Adjustments

  • Early game: Use extra HP to pressure enemy lights while establishing vision control.
  • Mid-game: Harass enemy lines and bait shots; more durability allows you to recover from mistakes.
  • Late-game: Capitalize on speed and extra survivability to clean up isolated artillery or support caps.

The French Tier X lineup receives buffs that emphasize its national identity—speed, accuracy, and burst. The AMX 50 B gains more flexibility in delivering clips, the AMX M4 mle. 54 becomes a precision-based heavy hitter, and both the AMX 13 105 and Panhard EBR 105 improve their survivability. Together, these changes make the French roster sharper and better equipped to handle both random and competitive battles in the Tier XI era.

The French Tier X lineup receives buffs that emphasize its national identity—speed, accuracy, and burst. The AMX 50 B gains more flexibility in delivering clips, the AMX M4 mle. 54 becomes a precision-based heavy hitter, and both the AMX 13 105 and Panhard EBR 105 improve their survivability. Together, these changes make the French roster sharper and better equipped to handle both random and competitive battles in the Tier XI era.

British Tier X Rebalance: Endurance, Precision, and Utility

British Tier X tanks are famous for their mix of strong hull-down heavies, devastating tank destroyers, and unique light tank designs. In Update 2.0, Wargaming introduced a set of buffs that make them tougher, more accurate, and more efficient in prolonged battles. From the Super Conqueror’s engine boost to the Badger’s improved traverse, the Concept No. 5’s precision firepower, and the Manticore’s increased survivability, these adjustments ensure that British vehicles maintain their niche while gaining reliability in Tier X combat. Below is a detailed breakdown of the changes and their gameplay implications.

Super Conqueror — Stronghold With More Muscle

  • Engine Power (Rolls-Royce Griffon): 950 → 1120 (+170 hp)

Analysis: The Super Conqueror benefits from a massive engine buff, making it faster to accelerate and more adaptable in repositioning. Known for its turret armor and hull-down dominance, the Super Conqueror often suffered from sluggish mobility. With this boost, it can contest positions more reliably and stay relevant in dynamic matches where speed often determines control.

Suggested Play Adjustments

  • Early game: Reach hull-down ridges sooner to establish control before enemy heavies arrive.
  • Mid-game: Flex between lanes more effectively, supporting allies with sustained firepower.
  • Late-game: Use increased acceleration to close distance for decisive trades or push stalled flanks.

FV217 Badger — Sharper Defense and Gun Control

  • Traverse Speed: 22 → 25 deg/s (+3)
  • Engine Power (Rolls-Royce Griffon): 950 → 1050 (+100 hp)
  • HE Shell 3 Damage Radius: 2.42 → 2.52 m (+0.1)

Analysis: The FV217 Badger, already a formidable defensive TD, receives mobility and firepower buffs. Faster traverse improves its ability to track agile opponents, while the engine buff allows it to reposition more effectively. The HE splash radius increase makes its support fire slightly more punishing. These upgrades reduce the risk of being flanked and improve its consistency as a bunker-style TD.

Suggested Play Adjustments

  • Early game: Take defensive positions with more confidence, knowing you can track enemies faster.
  • Mid-game: Rotate to cover threatened lanes; better mobility allows quicker redeployment.
  • Late-game: Anchor defensive caps or choke points with improved traverse and firepower.

Concept No. 5 — Precision Hybrid Tank

  • Durability: 1800 → 1900 (+100 HP)
  • Dispersion at 100 m: 0.31 → 0.27 (-0.04)
  • AP Damage: 430 → 460 (+30)
  • APCR Damage: 430 → 460 (+30)
  • HE Damage: 515 → 540 (+25)
  • APCR Penetration: 318 → 328 (+10 mm)
  • HE Damage Radius: 1.91 → 2.08 (+0.17 m)

Analysis: The Concept No. 5 receives across-the-board improvements, making it tougher and deadlier. Better accuracy and higher shell damage across all ammo types elevate its consistency, while added penetration ensures it can threaten well-armored foes. Its hybrid role as a flexible support medium-heavy is reinforced, giving it more influence across all phases of a match.

Suggested Play Adjustments

  • Early game: Exploit improved accuracy to harass heavies from mid-range positions.
  • Mid-game: Pressure flanks with reliable damage and increased penetration against armored targets.
  • Late-game: Use improved survivability to clutch trades and finish off damaged opponents.

Manticore — Scout With Staying Power

  • Durability: 1400 → 1600 (+200 HP)
  • Ammo Rack Capacity: 20 → 30 (+10 shells)

Analysis: The Manticore, long considered fragile and limited by low ammo, receives meaningful buffs. An extra 200 hitpoints improves survivability in aggressive scouting, while the increased ammo capacity gives it more staying power in extended battles. These changes make the Manticore a more balanced light tank that can both spot and contribute damage without running out of shells too quickly.

Suggested Play Adjustments

  • Early game: Contest spotting zones with more confidence, knowing you can absorb an extra shot.
  • Mid-game: Conserve shells carefully, but extra capacity allows more active trading when needed.
  • Late-game: Use added HP and ammo to secure decisive spotting runs or finish low-HP enemies.

The British Tier X vehicles emerge from Update 2.0 with key weaknesses addressed. The Super Conqueror gains much-needed mobility, the Badger becomes more flexible defensively, the Concept No. 5 turns into a high-precision damage dealer, and the Manticore earns survivability and endurance. Together, these buffs ensure that British tanks remain relevant in random battles and competitive formats, offering reliability, durability, and tactical versatility in the Tier XI era.

Japanese Tier X Rebalance: Precision Mediums and Reinforced Heavies

Japan’s Tier X roster in World of Tanks is small but iconic, featuring the STB-1 as a flexible medium with hydropneumatic suspension and the Type 5 Heavy as one of the game’s largest armored giants. Update 2.0 improves both tanks with mobility, accuracy, and firepower tweaks, making them more competitive in the modern meta. Below is a detailed breakdown of the buffs and their practical implications.

STB-1 — Agile Hybrid Medium

  • Traverse Speed (Standard and Hydropneumatic Suspension): 52 → 57 deg/s (+5)
  • Dispersion on Turret Traverse: -27%

Analysis: The STB-1 becomes more responsive thanks to faster traverse speeds and better gun handling under turret rotation. Already known for its flexibility with hydropneumatic suspension, these buffs enhance its ability to fight in hull-down positions and respond quickly to flankers. The improved dispersion reduces missed shots during fast engagements, making the STB-1 a more reliable DPM-focused medium.

Suggested Play Adjustments

  • Early game: Use agility to grab strong ridge positions quickly, leveraging hydropneumatic suspension and accurate turret fire.
  • Mid-game: Trade confidently in hull-down duels; dispersion buff ensures better hit consistency in dynamic fights.
  • Late-game: Flex between flanks with added traverse speed to clean up isolated targets efficiently.

Type 5 Heavy — The Armored Colossus Reworked

  • Weight: 150 → 151.1 t (+1.1)
  • Hull Front Armor: 270 → 310 mm (+40)
  • Turret Front Armor: 280 → 315 mm (+35)
  • Turret Rear Armor: 200 → 170 mm (-30)
  • Reload Time: 20 → 18.7 s (-1.3)
  • Dispersion at 100 m: 0.47 → 0.40 (-0.07)
  • Aiming Time: 2.9 → 2.7 s (-0.2)
  • Dispersion on Turret Traverse: -36%
  • Ammo Rack Capacity: 40 → 50 (+10 shells)
  • Shell Changes:
    • Shell 1 & 2: HE → AP (damage 900 → 700; pen 75 → 257 & 192 → 290)
    • Shell 3: AP → HE (damage 680 → 1100; pen 252 → 130; radius → 3.67 m)
    • Velocity Adjustments: AP +50 m/s; HE -150 m/s
    • Purchase Costs: AP +479 credits; HE +1660 credits
    • Gun 14 cm/50 Removed

Analysis: The Type 5 Heavy undergoes a significant overhaul. Stronger frontal armor and faster reload reinforce its role as a brawler, while gun handling buffs (dispersion and aim time) make it more accurate. The ammo loadout rework shifts its balance: AP shells provide consistency, while the new high-damage HE round offers devastating alpha strikes at the cost of penetration. These changes modernize the tank, giving it both brute armor strength and versatile firepower options.

Suggested Play Adjustments

  • Early game: Push into urban choke points; stronger armor lets you anchor positions earlier and tank more damage.
  • Mid-game: Exploit reduced reload and better accuracy to trade effectively with other heavies.
  • Late-game: Use the new 1100-damage HE round to punish isolated enemies or secure decisive blows against cap defenders.

The Japanese Tier X lineup benefits significantly from Update 2.0. The STB-1 becomes more reliable in its hull-down harassment role, offering sharper handling and improved accuracy on the move. Meanwhile, the Type 5 Heavy receives one of the most dramatic reworks, combining tougher armor with revamped firepower that makes it both sturdier and deadlier. Together, these adjustments ensure Japan’s Tier X vehicles remain competitive, versatile, and dangerous in both random battles and competitive play.

Czech Tier X Rebalance: Burst Control and Smarter Staying Power

The Czech Tier X lineup in Update 2.0 receives targeted adjustments that refine burst delivery, tighten gun handling, and improve survivability. The TVP T 50/51 sees a mobility and durability nudge to stabilize its classic clip pressure. The Vz. 55 gets a mixed package—harder-hitting shells with better penetration and aim time, offset by a longer reload. The Vz. 71 Tesák trades raw magazine volume for sturdier HP and higher per-shot damage, reshaping its role in prolonged fights. Below are the concrete changes and the practical effects on gameplay.

TVP T 50/51 — Mobility Bump and Extra Cushion

  • Engine Power (Praga AXK): 1000 → 1120 (+120 hp)
  • Vehicle Durability: 1800 → 1850 (+50 HP)

Analysis: Extra horsepower improves acceleration and hill control, helping the TVP reach firing angles and disengage after dumping shots more reliably. The modest HP increase adds a little forgiveness during risky clip attempts or retreats. These tweaks don’t change the tank’s identity but make its hallmark burst play more consistent by reducing travel time to positions and slightly extending its time-on-task under pressure.

Suggested Play Adjustments

  • Early game: Use the power boost to beat rivals to crossfires and safe clip angles.
  • Mid-game: Take wider flanks; acceleration makes hit-and-run cycles safer.
  • Late-game: Leverage the HP cushion to secure one extra exposure when finishing targets.

Vz. 55 — Heavier Punch, Faster Aim, Longer Cycle

  • Weight: 55 → 54.9 t (-0.1)
  • Reload Time (130 mm vz. 54): 11.2 → 12.0 s (+0.8)
  • Aiming Time: 2.3 → 2.0 s (-0.3)
  • AP Damage (Shell 1): 490 → 530 (+40)
  • APCR Damage (Shell 2): 490 → 530 (+40)
  • APCR Penetration (Shell 2): 306 → 315 mm (+9)

Analysis: The Vz. 55’s burst feels nastier per shot thanks to higher alpha and a penetration bump on APCR, while the aim-time cut tightens exposure windows. The trade-off is a longer reload cycle, tilting it toward quality-over-quantity trades. Results: cleaner snapshots, better trading into armored targets, but a stronger need to plan disengages while waiting out the longer reload. The tiny weight change is negligible but consistent with a handling polish.

Suggested Play Adjustments

  • Early game: Play for safe, high-value openers—faster aim supports quick peeks without overexposure.
  • Mid-game: Time pushes around the longer reload; coordinate with allies to cover your downtime.
  • Late-game: Prioritize targets where 530 alpha secures trades or kills; conserve APCR for armored closes.

Vz. 71 Tesák — Fewer Rounds, Tougher Frame, Higher Bite

  • Vehicle Durability: 1400 → 1650 (+250 HP)
  • Reload Time: 15 → 17 s (+2)
  • Ammo Rack Capacity: 1200 → 1024 (-176 shells)
  • Shells in Magazine: 75 → 64 (-11)
  • AP Damage (Shell 1): 12 → 16 (+4)
  • APCR Damage (Shell 2): 9 → 13 (+4)
  • HE Damage (Shell 3): 24 → 28 (+4)
  • AP Cost: 32 → 40 credits (+8)
  • APCR Cost: 36 → 52 credits (+16)
  • HE Cost: 40 → 48 credits (+8)

Analysis: The Tesák shifts away from sheer volume toward sturdier, higher-impact bursts. Extra HP increases tolerance for exposure; per-shot damage climbs across all shell types; but the smaller magazine, reduced total ammo, and longer reload force discipline. Economy tweaks reflect the stronger shots. Net effect: more durable sustained presence with deliberately timed bursts, less reliance on overwhelming stream volume.

Suggested Play Adjustments

  • Early game: Take safer scouting lanes—extra HP lets you probe without instant collapse.
  • Mid-game: Fire in measured strings; conserve magazine for windows that guarantee conversions.
  • Late-game: Count rounds meticulously; use higher per-shot damage to finish resets and secure caps.

The Czech Tier X vehicles evolve into sharper, more specialized tools after Update 2.0. The TVP T 50/51 gains smoother mobility and durability for safer clip delivery, while the Vz. 55 trades reload time for harder-hitting, more accurate alpha strikes. The Vz. 71 Tesák shifts its role with fewer rounds but tougher HP and stronger per-shot impact, making it less of a spam machine and more of a calculated burst threat. Together, these changes give Czech tanks a more defined identity and ensure they remain relevant against the new Tier XI competition.

Swedish Tier X Rebalance: Precision Autoloaders and Siege Power

Sweden’s Tier X arsenal is defined by unique mechanics—autoloading heavies with strong turrets and siege-mode tank destroyers with pinpoint accuracy. Update 2.0 strengthens both categories. The Kranvagn’s shells now fly faster and penetrate more reliably, while the Strv 103B receives a significant engine buff to improve repositioning in both travel and siege modes. These upgrades keep Swedish vehicles deadly in their specialized roles, while reducing frustration in their handling. Here’s how each change impacts performance on the battlefield.

Kranvagn — Faster, Harder-Hitting Shells

  • APCR Penetration: 252 → 265 mm (+13)
  • HEAT Penetration: 300 → 310 mm (+10)
  • APCR Velocity: 1000 → 1150 m/s (+150)
  • HEAT Velocity: 840 → 960 m/s (+120)
  • HE Velocity: 680 → 960 m/s (+280)

Analysis: The Kranvagn’s gun performance improves across the board. Higher penetration values and significantly faster shell velocities increase reliability at all ranges, especially against angled armor. The HE round in particular sees a dramatic velocity jump, making opportunistic splash shots more accurate. These buffs smooth out the Kranvagn’s role as a hull-down autoloader, giving it the tools to deliver damage consistently without being hampered by sluggish shell travel.

Suggested Play Adjustments

  • Early game: Contest hull-down ridgelines; improved shell speed allows for confident sniping on crossing targets.
  • Mid-game: Use faster reload cycles in coordination with allies—penetration buffs make every clip count more.
  • Late-game: Fire HE opportunistically at lightly armored targets; velocity buffs make cleanup shots more reliable.

Strv 103B — Siege Beast With More Mobility

  • Engine Power (Travel & Siege Mode): 730 → 900 (+170 hp)

Analysis: The Strv 103B gains a massive boost in engine power, both in travel and siege modes. This makes it quicker to relocate across the map and more responsive in adjusting angles while locked into siege mode. The buff directly addresses one of the Strv’s biggest weaknesses—slow repositioning—making it more flexible while retaining its role as a sniper TD with devastating DPM and accuracy. The extra power also helps it escape collapsing flanks or redeploy to defend objectives faster.

Suggested Play Adjustments

  • Early game: Get into long-range fire lanes faster to establish early pressure.
  • Mid-game: Flex between firing zones more confidently; higher engine power reduces downtime.
  • Late-game: Relocate quickly to deny caps or secure final firing lines; siege adjustments are smoother with added horsepower.

The Swedish Tier X lineup gets a welcome polish in Update 2.0. The Kranvagn now delivers its autoloading bursts with more accuracy and penetration, while the Strv 103B gains the mobility it long lacked to support its siege-mode sniping. Together, these changes modernize Sweden’s role in Tier X battles, ensuring its vehicles remain specialized but more forgiving to play in both random matches and competitive formats.

Polish Tier X Rebalance: Subtle Tweaks for the Heavy Hitter

Poland’s flagship Tier X, the 60TP Lewandowskiego, is one of the most popular heavies in World of Tanks thanks to its mix of armor, alpha strike, and strong turret. In Update 2.0, it received only a minor statistical adjustment—a slight increase to its HE shell damage radius. While small on paper, even subtle buffs like this reflect Wargaming’s philosophy of fine-tuning iconic vehicles without altering their established identity. For the 60TP, its core strengths remain unchanged, but the tweak offers marginally improved splash performance.

60TP Lewandowskiego — Small Splash Improvement

  • HE Damage Radius: 3.66 → 3.67 m (+0.01)

Analysis: The change is minimal—an extra 0.01 meters on HE splash is almost imperceptible in live play. However, it technically broadens the tank’s ability to register splash damage against lightly armored targets or those behind cover. The buff doesn’t redefine the tank but confirms its status as already well-balanced, needing only incremental refinement rather than sweeping changes.

Suggested Play Adjustments

  • Early game: No major adjustments—continue playing hull-down and leveraging 60TP’s powerful gun and turret.
  • Mid-game: Use HE shells situationally against soft targets; the slightly larger splash may help in edge cases.
  • Late-game: Maintain classic heavy anchor role—alpha damage remains the defining strength.

The 60TP Lewandowskiego remains largely untouched in Update 2.0, with only a micro-buff to its HE shell splash radius. This tiny adjustment won’t alter its role as a turreted heavy with devastating alpha, but it reinforces Wargaming’s view that the tank is already competitive and well-tuned. Among Tier X heavies, the 60TP continues to be a dependable anchor for both random battles and competitive play, with its balance essentially preserved for the Tier XI era.

Italian Tier X Rebalance: Sharpened Gun Handling

Italy’s hallmark Tier X medium, the Progetto M40 mod. 65, is beloved for its autoreloader system that blends burst and sustained fire. In Update 2.0, Wargaming focused on tightening its gun handling to make it more consistent in real-time engagements. While the adjustments are modest compared to other nations’ sweeping buffs, they directly enhance the Progetto’s ability to fire on the move and recover after shots, keeping it competitive in both randoms and organized play.

Progetto M40 mod. 65 — More Reliable Autoreloader

  • Dispersion During Movement: -17%
  • Dispersion on Hull Traverse: -17%
  • Aiming Time: 2.5 → 2.2 s (-0.3)
  • Dispersion After Firing: -25%

Analysis: The Progetto’s upgrades make it much less punishing in high-tempo gameplay. Reduced dispersion while moving and traversing lets it relocate and snap shots with greater confidence, while the post-firing dispersion cut ensures tighter follow-up accuracy in its autoreloader cycle. Faster aiming time further supports its hybrid playstyle, reducing exposure in peek-a-boo trades. Together, these buffs make the Progetto’s hallmark flexibility more reliable, especially in Tier X where mistakes are costly.

Suggested Play Adjustments

  • Early game: Use sharper gun handling to contest ridges and early positions with quicker, more accurate shots.
  • Mid-game: Play aggressively in support—reduced aim and dispersion let you maximize autoreloader cycles without excessive risk.
  • Late-game: Leverage accuracy and autoreloader flexibility to clean up isolated targets and finish close fights decisively.

The Progetto M40 mod. 65 benefits from quality-of-life buffs that make its autoreloader far smoother and more forgiving. While not a dramatic overhaul, these adjustments increase accuracy, reduce downtime, and allow the Progetto to execute its hybrid role more effectively. Italy’s Tier X lineup remains a dangerous option for players who master timing and positioning, offering consistent firepower and unique tactical flexibility in the post-2.0 meta.

Nation-by-Nation Recap: Tier X Rebalance in World of Tanks 2.0

Update 2.0 reshaped Tier X across all nations. Below is a summary of the key buffs, adjustments, and their gameplay implications for each tech tree. This recap highlights the main winners and what they mean for the Tier XI era.

Soviet Tier X

Highlights: IS-4 gains mobility and ammo capacity; IS-7 gets pen buffs; Object 140 emerges as the big winner with armor, DPM, and shell improvements; T-100 LT becomes tougher; Object 430U gets engine tweaks. Impact: Soviet Tier Xs now balance armor and firepower better, with Object 140 at the forefront of competitive play.

German Tier X

Highlights: Maus engine buff improves mobility; E 50 Ausf. M gets reload, armor, and agility tweaks; Grille 15 has faster traverse; Rheinmetall Panzerwagen gets +200 HP. Impact: German tanks stay iconic—Maus less sluggish, E 50 M more balanced, and scouts/TDs more reliable.

American Tier X

Highlights: Patton gets major gun handling buffs; T57 Heavy gains engine power and ammo rack; Sheridan gets HP, aim, and full ammo rework (HE → HEAT). Impact: US tanks become more consistent—Patton is sharper, T57 more enduring, Sheridan now a competitive hybrid light.

Chinese Tier X

Highlights: 121 reload/aim buff; WZ-132-1 receives sweeping DPM, HP, accuracy, and mobility improvements; WZ-111 5A and Qilin gain engine power. Impact: Chinese tanks gain agility and gun consistency, positioning them closer to Soviet heavies/mediums in meta relevance.

French Tier X

Highlights: AMX 50 B gets engine, traverse, and dispersion buffs; AMX M4 mle. 54 sharper accuracy and pen; AMX 13 105 +200 HP; Panhard EBR 105 +100 HP. Impact: France’s lineup becomes deadlier—autoloaders clip more reliably, while scouts survive longer in aggressive spotting roles.

British Tier X

Highlights: Super Conqueror +170 hp engine; FV217 Badger gains traverse/engine and splash; Concept No. 5 receives accuracy, damage, and penetration buffs; Manticore +200 HP and more ammo. Impact: Brits get versatility across all classes, with Badger and Concept No. 5 standing out as improved staples.

Japanese Tier X

Highlights: STB-1 gains traverse and turret accuracy buffs; Type 5 Heavy undergoes a full ammo/gun rework, tougher armor, better reload, and new HE/AP mechanics. Impact: Japan becomes sharper—the STB-1 more reliable, Type 5 Heavy transformed into a sturdier brawler with dangerous HE options.

Czech Tier X

Highlights: TVP T 50/51 gets engine + HP; Vz. 55 gains harder alpha and faster aim but longer reload; Vz. 71 Tesák trades magazine size for HP and higher per-shot damage. Impact: Czechs lean into calculated burst play, shifting away from spam toward smarter clip timing.

Swedish Tier X

Highlights: Kranvagn shells buffed in pen and velocity; Strv 103B gains +170 engine power in both modes. Impact: Sweden’s autoloaders and siege TDs become more user-friendly and flexible without losing their specialized roles.

Polish Tier X

Highlights: 60TP Lewandowskiego’s HE splash radius increased slightly (3.66 → 3.67 m). Impact: Virtually unchanged—already well-balanced, it remains a dependable alpha-heavy anchor.

Italian Tier X

Highlights: Progetto M40 mod. 65 gets dispersion, aim time, and firing accuracy buffs. Impact: Progetto’s autoreloader feels smoother and more forgiving, solidifying its role as a versatile hybrid medium.

Final Thoughts

The World of Tanks 2.0 Tier X rebalance doesn’t flatten national identities—it sharpens them. Soviets dominate with flexibility, Germans regain practical consistency, Americans refine accuracy and endurance, Chinese receive agility boosts, French autoloaders clip cleaner, Brits gain versatility, Japanese tanks get modernization (especially the Type 5 Heavy), Czechs redefine burst efficiency, Swedes tighten specialization, Poles stay steady, and Italians polish their autoreloader play. Together, these changes ensure Tier X remains vibrant, relevant, and a true gateway into Tier XI.

Uncommon Angles and Seasoned Takeaways

Beyond the main talking points, there are a few overlooked insights about how Update 2.0 reshapes Tier X.

The first is efficiency: with a 325,000 XP requirement hanging over Tier X tanks that feed XI, maximizing combined output is more important than raw damage. Spotting, cap points, and consistent assist all factor heavily into reaching the target faster.

Second, sturdier Light Tanks change how crossfires develop. In the past, scouts could be erased instantly, but with increased HP, they survive long enough to create deeper mid-game plays. This changes Tier X positioning and makes vision control a more valuable mid- to late-game asset.

Third, the strengthening of stock configurations reduces buyer’s remorse. New Tier Xs will feel functional sooner, helping players transition into the XI grind without painful early matches.

Finally, the fact that XI operates with a unique upgrade system means Tier X remains the last tier with Field Mods. This cements its role as the ceiling for that system, ensuring that competitive balance in modes like Onslaught and Clan Wars still revolves heavily around Tier X, even with XI looming above it.

FAQ for Tier X Mains

Does Tier XI use Field Mods?

No. Tier XI introduces its own positive-only upgrade system that replaces Field Mods entirely. Field Mods remain limited to Tier VI through Tier X. This means Tier X is the highest tier where Field Mods apply, and players who rely on modifications for competitive formats will still treat Tier X as the main stage for tuning their tanks.

What exactly unlocks Tier XI from Tier X?

To unlock a Tier XI, you must earn 325,000 XP on its Tier X predecessor and pay 7,400,000 credits. There are no side branches or extra research modules required—it’s a direct continuation from Tier X. This setup creates a clear, standardized grind target for all Tier Xs that connect to XI.

Will Tier X games feel lopsided because XI exists?

Not according to the new Matchmaker 2.0. Class caps—three Light Tanks maximum and a soft cap of five Tank Destroyers—stabilize team compositions. The matchmaker also aims for more role-aware lineups and tighter tier spreads, making IX–X–XI interactions smoother. This prevents Tier X players from feeling overwhelmed or sidelined just because Tier XI has joined the pool.

Where does compensation XP go for removed modules?

When outdated modules are trimmed from the tech tree, the associated XP is refunded as Combat XP and automatically deposited onto the nation’s Tier I vehicle. From there, it can either be used directly on that line or converted into Free XP through the usual gold exchange, giving flexibility for future progression.

If you buy a Tier X after 2.0, can you use Field Mods right away?

No, unless that Tier X was already Elited before the update went live. Post-2.0, newly purchased Tier Xs require you to research their Tier XI successor before Field Mods unlock. This adds a 325k XP prerequisite that didn’t exist before, which is especially relevant for players who pick up multiple Tier Xs for Clan Wars or Onslaught purposes.

Which Tier X tanks immediately lead to Tier XI?

The initial list includes several iconic tanks: IS-7, Maus, T110E5, FV230 Can-Opener, AMX 50 B, and BZ-75 in the heavy branch; Object 430U, Leopard 1, M48A5 Patton, Bat-Chatillon 25t, and CS-63 in mediums; Grille 15, Strv 103B, and FV217 Badger in TDs; and the Rheinmetall Panzerwagen in lights. These Tier Xs become staging grounds for the 325k XP grind, while other Tier Xs remain end-of-line for now.

What happens if I already Elited a Tier X before the update?

If your Tier X reached Elite status before Update 2.0, you retain Field Mods access without needing to research Tier XI. This “grandfather clause” ensures that long-time players are not penalized, while newer Tier X unlocks post-update must follow the new rules. It creates a divide between legacy Elites and fresh purchases after September 3, 2025.

How do Light Tank HP buffs affect Tier X gameplay?

By increasing Light Tank survivability, Tier X spotting duels become more dynamic. Scouts are less likely to die instantly, leading to longer-lasting vision control and higher assisted damage numbers. This shifts the Tier X meta away from “one mistake equals deletion” and encourages more strategic, drawn-out scouting engagements that ripple into mid-game positioning.

What’s the smartest prep before the patch goes live?

Elite any Tier X you plan to use competitively to lock in Field Mods access. Bank XP on Tier Xs that lead to XI so you’re not caught behind the grind. Recheck your garage after module removals, since compensation XP lands on Tier I tanks. Lastly, make sure you have credits ready—7.4M per Tier XI adds up fast if you plan to chase several new tanks.

Is Tier XI pay-to-win?

No, Tier XI is not designed as a pay-to-win mechanic. The unlock requirement of 325,000 XP and 7.4 million credits applies equally to all players. There are no exclusive premium-only branches that bypass the grind. Of course, players who use premium time, credit boosters, or gold-to-free-XP conversions can speed up the process, but that has always been the case in World of Tanks progression. The structure mirrors the existing system for previous tiers, only with a much larger XP threshold at the top.

Will more Tier X tanks connect to Tier XI in the future?

Yes. Wargaming has already stated that the initial XI rollout is a “phased expansion.” At launch, only selected Tier X tanks connect to Tier XI, but additional lines are expected in later updates. This means that if your favorite Tier X currently ends the line, it could gain an XI successor later. WG’s approach ensures that the meta evolves gradually, allowing them to monitor balance between IX–X–XI before extending the system further.

Does Tier XI make Tier X obsolete?

No. Tier X remains highly relevant for multiple reasons. It is still the most widely played tier in random battles and competitive modes, and it is the last tier where Field Mods exist. Clan Wars, Onslaught, and ranked seasons are still heavily centered on Tier X. Tier XI introduces a new progression system but does not replace Tier X as the core competitive standard. Instead, XI functions as an additional grind tier, while Tier X continues to anchor the game’s ecosystem.

Will credits and economy at Tier X be harder after Update 2.0?

Tier X will feel more credit-intensive because of its new role as a staging point. Players who farm 325k XP at Tier X to unlock an XI also need to save 7.4 million credits per purchase. This amplifies the importance of credit management, premium account time, and silver farming. However, Tier IX premium tanks now receive a credit-earning buff, and vehicle rebalances across the board make stock grinds faster, which indirectly eases some of the economic strain for players moving up to Tier X and beyond.

How will Tier X competitive play adapt to Tier XI?

Competitive formats such as Onslaught and Clan Wars are not shifting to Tier XI—at least not initially. Tier X remains the default format, with all the balance changes and Field Mod rules intact. The Field Mods requirement tied to XI research is the main factor competitive players must now manage, but XI itself does not yet play a role in official modes. The long-term possibility exists that XI could gain a separate competitive format, but WG has not confirmed any such move. For now, Tier X retains its status as the top competitive stage.

Conclusion

The World of Tanks 2.0 update tech tree tier 10 marks a turning point in how the game treats its highest tech-tree tier. For more than a decade, Tier X was the end of the line: the point where players celebrated finishing a grind, unlocked Field Mods, and focused on competitive play. With Update 2.0, that picture has shifted. Tier X is no longer the finish—it is the gateway into Tier XI. That shift creates new challenges but also keeps Tier X central to the game’s ecosystem. It is still the most played tier in random battles, still the format for Clan Wars and Onslaught, and still the ceiling for Field Mods. But it now also functions as a staging ground, requiring 325,000 XP and 7.4 million credits to progress further.

Combined with the sweeping rebalance and Matchmaker 2.0 changes, Tier X battles feel more structured, more consistent, and more demanding of preparation. For players, the message is clear: prepare your Tier X lineup carefully, Elite the tanks you value before patch deadlines, and adjust expectations for longer grinds. Tier X has not lost its crown, but its role has evolved—it is both the competitive arena and the gateway to a new era.

Author’s Note

As someone who has tracked World of Tanks balance shifts and tech-tree changes for years, this update feels like one of the most disruptive yet exciting. Tier X has always been the badge of honor, the point where players flexed their grind and settled into competitive play. Now, with Update 2.0, Tier X asks more of you—it demands planning, XP banking, and credit management. My advice? Don’t treat this as punishment; treat it as a challenge.

Elite your most valued Tier Xs before the deadline so you keep Field Mods unlocked, then map out which lines you want to push toward Tier XI first. If you’re an NA player, Matchmaker 2.0 will make your prime-time sessions less frustrating, and the vehicle rebalance ensures no tank is left to rot in your garage. The grind is longer, yes, but the game is healthier for it. If you prepare now, you’ll step into Tier XI with confidence while still keeping your Tier Xs sharp for Clan Wars, Onslaught, or random battle dominance. Tier X has changed roles, but it has not lost its prestige—it’s simply evolving into the most important tier in the game’s history.

Sources

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