This article covers only World of Tanks “Marks of Excellence” (MoE)—how they’re calculated, what counts and what doesn’t, why thresholds move, how to track them, edge cases, common myths, and practical implications. Everything is grounded in concrete detail with verifiable references.
Why Marks of Excellence Matter (and Why They Drive Tankers Mad)
The world of tanks marks of excellence system looks simple: paint stripes, rings, or stars on the gun barrel to show dominance. Under the hood, it’s a ruthless test of recent consistency against a live server baseline. That’s the problem. Players farm great numbers and still watch their percentage slip. Aggravating? Totally—especially when a solid 3,600 combined game in an M48 Patton doesn’t move the needle because the baseline jumped overnight.
Here’s the solution you actually care about: understand the math (EWMA), the rules (only one assist stream counts), and the moving goalposts (14-day server distribution per tank and region). Once you internalize those, marks stop feeling random and start feeling beatable—because they are. You’ll plan sessions, pick maps and tanks deliberately, and climb without the tilt spiral.
TL;DR
- Percentile gates: 65% (1st), 85% (2nd), 95% (3rd); some ecosystems also show a 100% “gold” variant.
- EWMA math, not a flat 100-game average: recent games weigh more.
- Only one assist type counts per battle: spotting, tracking, or stun—whichever is highest.
- Thresholds shift daily from rolling 14-day server data and differ by region (NA/EU/ASIA).
- Marks are permanent: once earned on that tank, they don’t disappear.
What Marks of Excellence Actually Measure
Marks are earned on Tier V–X (WWII mode) and displayed as nation-specific emblems on the gun barrel. The calculation compares your recent average combined output in that specific vehicle against all other players running the same tank on your server over the last 14 days. “Combined output” means your direct damage plus only one assist stream (highest of spotting, tracking, or stun for SPGs) minus any team damage. That “highest-assist-only” rule is the silent killer for many grinds—split your role and you dilute your MoE progress.
Concrete example: the US Tier V TD T67 is notoriously competitive; because it’s farmed hard, 3-mark requirements often soar past what players expect from a mid-tier vehicle. Meanwhile, on lower-traffic tanks—like some Cold War heavies on console or niche tier X tech-tree picks—the same percentile can require noticeably less combined output simply because fewer grinders are pushing that baseline upward.
The Real Math Behind Your Progress (EWMA, Not “Last 100 Battles”)
The common myth is “MoE uses your last 100 games.” Not quite. The game updates a single Exponential Weighted Moving Average (EWMA) after every battle with a constant weight equivalent to k = 2/101
. The update is:
EMA = previousEMA + (2/101) × (CD − previousEMA)
, where CD
is your battle’s combined damage (direct + highest assist − team damage). Recent games push harder than older ones; a single 7,000-combined outlier doesn’t rescue a day of low rolls, while a 10-match streak just above requirement steadily ratchets the EMA upward.
Comparison that matters to you: EWMA punishes a zero-damage loss more than it rewards a one-off monster game. Why? Because the EMA gravitates toward your sustained output. On NA, where the population is smaller than EU, performance swings can be a bit softer; timing a grind when baselines dip (late night, early morning) smooths the climb without changing playstyle.
What Counts, What Doesn’t (Game Modes & Exceptions)
Counts: Random Battles for eligible tiers/modes. Doesn’t count: Training Rooms, Strongholds, Ranked Battles, and special event modes unless explicitly enabled. Historically—and stated in official notes—Grand Battles don’t award MoE despite being a Random-adjacent format. That’s intentional, to avoid skewing stats with 30v30 chaos and larger HP pools.
Seasonal “Warm-Up” or similar events are also typically excluded from achievements and MoE progression even though they use Random maps; always check official event pages before grinding a tank there. Nothing stings more than realizing those sessions didn’t move your mark at all.
Cold War / Modern Armor (console): MoE exists across all eras, but thresholds differ significantly from PC due to a smaller, different playerbase. Console also features a distinct fourth “gold” mark implementation (details below) and sometimes even custom MoE visuals for licensed collaborations.
Thresholds Shift Daily (and Differ by Server)
MoE isn’t a fixed target. Requirements pull from the last ~14 days of server performance for that tank, and each server (NA/EU/ASIA) runs its own distribution. That’s why a 3-mark on EU can demand 3,900–4,100 combined in a Progetto 46 while NA sits closer to ~2,900–3,000 during quieter stretches. Mission weeks inflate baselines when many skilled players jump into the same vehicle; savvy US players pause and return once the baseline cools down. Public trackers surface per-server thresholds with timestamps so you’re not guessing.
Formula, With Exact Pieces (No Vague Talk)
- Combined Damage (CD) per battle: Direct damage + highest of (spotting, tracking, or stun assist) − team damage.
- State update (community-validated):
EMA = pEMA + (2/101) × (CD − pEMA)
. - Comparison step: EMA is mapped to the current 14-day server distribution for that tank to produce your MoE %.
- Percentile gates (official): 65% (1 mark), 85% (2 marks), 95% (3 marks).
Practical check: averaging 1,500 combined in a T29 while the NA 3-mark requirement sits at ~1,800 means you’ll float around ~83%. You won’t “naturally” drift to 95% without boosting output; MoE is comparative, not absolute.
Visuals, Toggles, and Permanence
- Visuals: nations use distinct MoE motifs—US stars, Soviet rings, British stripes, and so on.
- Toggle: ESC → Settings → General → “Display Marks of Excellence.”
- Permanence: once earned, a mark is bound to that vehicle on your account. Your percentage can later sink below the gate; the gun still wears the badge.
The 4th Mark: Myth on PC, Reality on Console
Talk of a “fourth mark” in World of Tanks comes up often, but the reality depends entirely on platform:
Console (World of Tanks: Modern Armor)
On Xbox/PlayStation, a true fourth mark has existed for years. Hitting 100% turns all three marks into a golden variant, signaling that you’ve matched or exceeded the very top of the server’s distribution. Console also occasionally uses unique MoE visuals during licensed events or collaborations, but the golden 4th mark is permanent and official—it’s the end of the line for mastery on those platforms.
PC (World of Tanks, Windows)
On PC, there is no officially supported fourth mark. Marks stop at three stripes/stars/rings at the 95% threshold. The only time “golden marks” have appeared on PC was through limited testing and community datamines, where a top-0.01% requirement was speculated. As of 2025, Wargaming has not rolled this out game-wide. If you see screenshots, treat them as either console gameplay or rare testing artifacts—not a feature you can grind toward on live PC servers.
Bottom line: Console players really can chase and earn a 4th golden mark. PC players cannot—three marks remain the ceiling, with gold marks being more rumor and experiment than reality.
Insider Tips to Accelerate MoE Progress
Grind at Off-Peak Hours
On NA servers, late-night/early-morning windows typically lower the baseline a touch because the population shifts more casual. That means the same 3,400 combined in a T110E5 might tick upward at 2:30 AM when it barely moves at 8 PM. You’re not gaming the system; you’re choosing when the system is naturally softer.
Pick Underplayed Tanks (and Dodge Trap Picks)
Chasing MoE on wildly popular farm machines (T67) is pain by choice. Underplayed heavies and niche tech-tree vehicles often carry lower baselines for the same percentile. If the goal is your first 3-mark, prioritize tanks with stable gun handling, comfy DPM, and clear roles over hype picks that everyone else is farming.
Specialize Your Session: Spotting vs. Tracking vs. Raw Damage
Because the game only logs the highest assist stream each battle, commit to one role per session instead of doing everything at once. On vision-heavy maps, play pure spotting in a light; on corridor maps in a heavy, build for raw DPM and farm hull-down trades. Splitting effort (a little tracking here, a little spotting there) leaves progress on the table.
Track Daily Requirements (and Pump the Brakes When They Spike)
Public trackers and MoE overlay mods show per-vehicle thresholds with timestamps. If your target tank spikes due to a mission event, swap to a different vehicle and return after the reset. Grinding uphill is how you burn mental and torpedo your EMA with tilt games.
Understand EWMA’s Psychology
EWMA is momentum-driven. Early streaks set the tone; that’s why disciplined players open a grind with focused, shorter sessions. A single 0-damage faceplant can cancel multiple “good” games—whereas one 7k outlier doesn’t bail you out of a sloppy session. Guard the floor first, then push the ceiling.
Map Impact on MoE Grinds
Maps make or break a marks session. Prokhorovka is the classic farm map for lights and vision-capable mediums; 6,000+ assist games are realistic with lines like E1/J1 and passive bushes along the mid. Himmelsdorf flips the script—vision control matters less, and lights must pivot to tracking chains or opportunistic flanks. For arty, open fields like Malinovka juice stun-assist chains; for heavies, city maps like Ensk compress damage opportunities and reward guns with snap-ability and armor. Queue luck happens, but you control session length: if you’re rolling city maps in a scout, call it and come back when RNG serves grass.
Why Marks Are the Real Endgame
Unlike XP unlocks or medals, MoE ignores winrate and spotlights only sustained individual output. You can lose ten games and still climb if your combined numbers beat the baseline. That’s why veterans treat a 3-marked T29, Chaffee, or Sheridan as instant credibility on NA: those barrels mean “95%+ over two weeks—recently.” It’s the cleanest measurement of per-tank mastery that the game publishes.
Conclusion
The world of tanks marks of excellence system is demanding by design: rolling server baselines, EWMA weighting, and a strict “one assist type” rule. That complexity is the point. Once you lean into it, marks become less about luck and more about session planning, tank selection, and role execution.
- Gates: 65%, 85%, 95% (plus niche “gold” implementations at 100%).
- EWMA rewards consistency and punishes floor-cratering games.
- Only the highest assist stream per battle counts.
- Thresholds shift daily and differ by server; track them.
- Marks never disappear once earned.